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- ...catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows: # You may only have siege weapons at the discretion of the game runner.2 KB (310 words) - 16:57, 18 September 2023
- *[[Combat Rules]] *[[Weapons]]470 bytes (58 words) - 16:42, 18 September 2023
- Great is a class of [[weapon]] using the following rules: #* [[Heavy Padding]] on Great Weapons must start within 3” of the [[Stab Tip|tip]] of the weapon and be continu1 KB (167 words) - 16:43, 18 September 2023
- ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===2 KB (215 words) - 17:47, 13 July 2018
- ===<u>General Rules</u>=== ...y#Gameplay|gameplay]]. This includes, but is not limited to, [[V9: Weapons|weapons]], [[V9: Shields|shields]], [[V9: Armor|armor]], [[V9: Supplemental Armor|h1 KB (211 words) - 02:29, 19 November 2023
- *[[Weapons]] [[Category:Weapons Rules]]392 bytes (56 words) - 23:12, 25 July 2018
- <onlyinclude>These [[weapons]] represent throwing daggers and the like. #* These weapons are exempt from a minimum foam depth for Strike-Legal.709 bytes (99 words) - 15:00, 18 September 2023
- ...Basics|'''<big>[[V9: Equipment Basics|EQUIPMENT BASICS]]</big>'''<br>Basic rules for all equipment pieces.]] </li> ...: Weapons|'''<big>[[V9: Weapons|WEAPONS]]</big>'''<br>How to build and use weapons in Amtgard.]] </li>2 KB (330 words) - 19:06, 3 December 2023
- <onlyinclude>All [[melee weapons]] require a portion their length to be [[Strike-Legal]], as noted in the in *[[Combat Rules]]1 KB (156 words) - 16:40, 18 September 2023
- Type of battlegame in which the rules are subject to frequent changes. It can be played using several [[Game Types]] such as full class or ditch rules to start, whichever is preferred.2 KB (392 words) - 15:22, 28 April 2019
- ...Inspection|Equipment Inspections]], which includes assessing [[V9: Weapons|weapons]] for safety, [[V9: Rating Armor|rating armor]], and overseeing [[V9: Weapo {{V9 Rules Authorities}}635 bytes (78 words) - 05:54, 25 February 2023
- ===<u>'''[[V9: Siege Weapons| Siege Weapons]]'''</u>=== Siege Weapons are extremely powerful tools of destruction. Examples of this type of weapo2 KB (305 words) - 07:15, 13 January 2024
- *[[Weapons]] [[Category:Weapons Rules]]583 bytes (82 words) - 23:15, 25 July 2018
- ====<u>General Rules<noinclude> (Projectile Weapons)</noinclude></u>==== ...|lightning]]. The following general rules apply to all forms of projectile weapons:3 KB (470 words) - 07:13, 13 January 2024
- {{:V9: Weapons}} {{V9 Equipment}}[[Category: V9 Rules Sections]]462 bytes (57 words) - 02:34, 19 November 2023
- ...they were carrying at the time of their transformation or use the Natural weapons of a Lycanthrope. '''Scenario Rules:''' The Werecreatures are considered neutral and should attack everyone aro1 KB (215 words) - 20:26, 6 July 2018
- ...gap between theirs and others. In time people came to actually construct weapons in advance in anticipaiton of this. Also, as mentioned above, they were cr [[Category: Weapons of Questionable Legality]]1 KB (181 words) - 19:26, 19 September 2009
- '''Note: This Alternative class is not recognized by the Rules committee or Amtgard seven Group'''. Weapons: Dagger, Short, Long initially2 KB (259 words) - 19:30, 2 July 2008
- *Is a non-striking [[V9: Melee Weapons|Melee Weapon]] ''(see combat rules below)''. <u>'''Magic Staff Combat Rules'''</u>1 KB (172 words) - 00:31, 7 December 2023
- boost and lets them learn only a few rules at a time. ====Weapons:====1 KB (167 words) - 15:05, 31 March 2015