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  • ...) and is likewise obligated to making sure every new owner is aware of the rules. It is not unheard of for a Genie to become attached to a particular master |weapons=[[Short]], [[Long]]
    1 KB (221 words) - 21:32, 12 June 2018
  • ===<u>'''[[V9: Combat Classes (General Rules)|General Rules]]'''</u>=== !colspan="2" |'''Weapons'''
    6 KB (948 words) - 02:08, 10 February 2024
  • ...s affixed to it in any form is considered a madu and must conform to these rules.
    1 KB (210 words) - 21:51, 13 January 2015
  • ...and old players alike with getting garb, weapons, as well as learning the rules of the game.
    856 bytes (122 words) - 02:05, 16 August 2018
  • One of the first parks in the [[Wetlands]]. Its populace split over rules/personality differences. Those leaving formed [[Blackhawk Keep]]. Shortly a ...various multiple point weapons at you. Well, it was easier when all of the weapons weighed a metric ton.''
    2 KB (228 words) - 08:55, 16 December 2014
  • '''Scenario Rules:''' This is a timed game lasting 30 minutes. Every 3 minutes, a bridge or p ...over the entire field. Limit the Class players to single [[short]] (their weapons were captured).
    2 KB (261 words) - 20:05, 11 July 2018
  • ...considered to be invulnerable to all forms of attack. This just keeps the rules-lawyering to a minimum. :[[Siege]] Weapons will also destroy a 10x10 section of wall per hit.
    1 KB (229 words) - 21:20, 10 July 2018
  • Armor with no remaining [[Armor Points]] no longer interacts with hits from [[weapons]], [[Magic Balls]], etc. *[[Combat Rules]]
    3 KB (458 words) - 21:49, 25 July 2018
  • ====Weapons==== [[Category: Equipment Rules]]
    2 KB (314 words) - 20:30, 30 January 2020
  • Weapons not listed here and that do not fall into these categories may not be throw ...mponents thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projecti
    6 KB (948 words) - 20:47, 9 January 2015
  • Weapons not listed here and that do not fall into these categories may not be throw ...mponents thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projecti
    6 KB (993 words) - 20:31, 12 January 2015
  • ...sible for them to have accounted for every potential interpretation of the rules that may arise. ...meplay. This section is especially useful for our [[V9: Rules Authorities| Rules Authorities]] and [[V9: Game Organizer| Game Organizers]] who will often be
    5 KB (813 words) - 00:04, 14 January 2024
  • <b>Note: This class is not recognized by the Rules committee or Amtgard seven Group.</b> Weapons: All melee, javelin<br>
    1 KB (213 words) - 21:23, 7 July 2008
  • ...k]]-Head Blocking was resolved when the saints of amtgard released the new rules that specifically outlined head blocking as an illegal tactic. Also take into account that all weapons have potent shot blocking opportunities, and don't discount the power of [[
    765 bytes (121 words) - 18:29, 24 March 2015
  • ...checked and approved as safe. Darkon has a check-in every fight day where weapons are checked. Darkon even allows Marshalls to cut into projectiles to ensure ...RPs about archery safety? Sure. I think the archery and arrow construction rules should be reviewed by the Circle of Monarchs to ensure we are as safe as po
    6 KB (972 words) - 14:09, 11 July 2008
  • ...yles were taught by members that had experience in the styles, whereas the weapons bouts were more free-for-all showcases of skill. After injuries took their ''This clan does not fight using Amtgard rules or Amtgard approved weaponry. Their combat system and weaponry are still sa
    3 KB (414 words) - 03:01, 9 July 2014
  • ''Rules [[Officer]], Rules educator'' ...rectly from the [[Burning Lands]] [[Corpora]] 5th edition, for exact local rules please see your body of law.
    3 KB (430 words) - 12:17, 2 September 2017
  • *Is a [[V9: Melee Weapons|Melee Weapon]].</noinclude> ...with a single chain and articulating head. It cannot be [[V9: Multi-Ended Weapons|multi-ended]].
    2 KB (382 words) - 19:47, 15 December 2023
  • ...resent themselves well, and when combined with the realistic look of their weapons, their quality garb creates quite an impression when large groups of warrio ...even tripping, throwing, or physically grappling with opponents. Dropped weapons or discarded equipment lying on the field of battle may be picked up and us
    4 KB (600 words) - 20:15, 25 April 2018
  • =='''[[V9: Custom Rules and Accommodations| Custom Rules and Accommodations]]'''== ...rganizers]] are allowed to modify the way the game is played or create new rules that are only in effect for their particular [[V9: Game Modes|game]] or act
    10 KB (1,565 words) - 06:49, 5 February 2024

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