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- ...s not really define a spear anymore, you can still construct one using the rules for a [[Long]] or [[Great]] weapon. A [[Javelin]] may work as well. ===Old Rules===509 bytes (80 words) - 17:06, 20 June 2018
- This category includes thrown weapons ([[Throwing weapons|axes, rocks, daggers]]), [[javelin]]s, [[Magic Balls]], and [[arrows]] Unle {{:Thrown weapons}}1 KB (152 words) - 16:22, 18 September 2023
- *[[Combat Rules]] *[[Weapons]]523 bytes (78 words) - 23:13, 25 July 2018
- *[[Combat Rules]] [[Category:Equipment Rules]]353 bytes (45 words) - 16:25, 26 July 2018
- ...munition is a class of projectiles used in conjunction with other types of weapons. *[[Combat Rules]]397 bytes (46 words) - 16:21, 18 September 2023
- ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===2 KB (290 words) - 21:18, 3 December 2023
- <onlyinclude>These [[weapons]] represent throwing axes and the like. #* These weapons are exempt from a minimum foam depth for Strike-Legal.616 bytes (82 words) - 15:44, 18 September 2023
- *for good preparations (garb, armor, weapons, and/or knowledge of the rules)294 bytes (46 words) - 22:15, 20 May 2008
- ...|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. ...eat]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}}1 KB (240 words) - 21:08, 22 December 2023
- Usually this means not allowed in the [[Rules of Play]]. ...requirements, dangerous activity, or simply an activity that violates the rules (e.g., a wizard who changes his spell selection mid-game after seeing the e435 bytes (72 words) - 07:10, 2 December 2014
- ...catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows: # You may only have siege weapons at the discretion of the game runner.2 KB (310 words) - 16:57, 18 September 2023
- *[[Combat Rules]] *[[Weapons]]470 bytes (58 words) - 16:42, 18 September 2023
- Great is a class of [[weapon]] using the following rules: #* [[Heavy Padding]] on Great Weapons must start within 3” of the [[Stab Tip|tip]] of the weapon and be continu1 KB (167 words) - 16:43, 18 September 2023
- ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===2 KB (215 words) - 17:47, 13 July 2018
- ===<u>General Rules</u>=== ...y#Gameplay|gameplay]]. This includes, but is not limited to, [[V9: Weapons|weapons]], [[V9: Shields|shields]], [[V9: Armor|armor]], [[V9: Supplemental Armor|h1 KB (211 words) - 02:29, 19 November 2023
- *[[Weapons]] [[Category:Weapons Rules]]392 bytes (56 words) - 23:12, 25 July 2018
- <onlyinclude>These [[weapons]] represent throwing daggers and the like. #* These weapons are exempt from a minimum foam depth for Strike-Legal.709 bytes (99 words) - 15:00, 18 September 2023
- ...Basics|'''<big>[[V9: Equipment Basics|EQUIPMENT BASICS]]</big>'''<br>Basic rules for all equipment pieces.]] </li> ...: Weapons|'''<big>[[V9: Weapons|WEAPONS]]</big>'''<br>How to build and use weapons in Amtgard.]] </li>2 KB (330 words) - 19:06, 3 December 2023
- <onlyinclude>All [[melee weapons]] require a portion their length to be [[Strike-Legal]], as noted in the in *[[Combat Rules]]1 KB (156 words) - 16:40, 18 September 2023
- Type of battlegame in which the rules are subject to frequent changes. It can be played using several [[Game Types]] such as full class or ditch rules to start, whichever is preferred.2 KB (392 words) - 15:22, 28 April 2019