V9: Indicator Strips
From AmtWiki
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Indicator Strips
Indicator Strips are primarily used to denote Enchantments and Strike Effects to other players.
- Indicator strips cannot be worn unless an effect requires it.
- Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
- Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
- Indicator strips must be removed as soon as possible after their associated effect is removed.
- Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay.
Construction Rules
- Must be at least 1” wide, with at least 6” of visible drape when worn.
- Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
Visual Indicators Sashes
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators