V9: Reserved Symbols

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Revision as of 09:53, 24 January 2023 by Wunjo (talk | contribs) (Update Pink Sash to match reality)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Reserved Symbols

To support our Awards and Recognition systems, Amtgard has a number of symbols or garments that are reserved for those who have received the relevant honor. These reserved symbols are:

Phoenix Imagery  Reserved For
General The Phoenix is the symbol of Amtgard and may only be worn in the following circumstances: as part of Kingdom Heraldry; when granted permission by Amtgard International, or as one of the specific variants listed below.
White or Black Knights
Gold Masters. The background upon which the phoenix is placed represents the type of masterhood.
Belts Reserved For
White (with or without trim) Knights. it is common to trim the white belt in the colors of the knighthood path(s) of the wearer.
Red Squires
Black with Silver Trim At-Arms
Yellow Pages
Sashes  Reserved For
Mono-Colored Classes. All class identifiers are reserved in combat and roleplay for players who are actively playing those classes.
Mono-Colored with Silver Trim Paragons of the associated Class.
Pink Special Accommodation. Pink sashes are universally reserved as an indicator for players who should not be struck.
Other Symbols  Reserved For
Unadorned Chain Knights
Spurs Knights
Mono-Colored Belt Favor with Silver Trim Apprentices of that Class
Vertical black-and-white stripes (invoking modern Referees) and black/white checkerboard patterns. Reeves and other active Rules Authorities


Garb
Garb Requirements · Garments to Avoid · PPE and Medical Equipment · Reserved Symbols
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary