Scenarios

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The 6th Chapter from the Dor Un Avathar X Next chapter is: Index, Previous chapter was: Scenario Monsters

Overview

This section details several battlegames in which Monsters are presented as the main object or theme

Darklord Scenario

The Darklord will kill all before him, eventually.
Teams: 2
Lives: Unlimited
Respawn: 50 second count at base
Players: Darklord starts with 4 additional players on his team. All other players start on the opposing team.
Objective: See how long you can hold off the Darklord’s army.
Scenario Rules:
Conversion: when the Darklord casts Greater Undead Minion on a player, they join the Darklord’s team for the rest of the game.
Options: Work in a secondary objective that the players can complete to escape.
Refresh: None
Types Best Supported: Full Class

Destroy the Skeleton Warrior

Teams: 3+
Lives: Unlimited
Respawn: Instant at base
Players: 1 Player playing Skeleton. 5+ Players per other teams
Objective: Find the Control Circlet and place it on the Skeleton’s Head. Your team wins. The Skeleton (and the other teams) will be trying to stop you.
Scenario Rules: Hide a crown of some kind to be the Control Circlet. This is a game item. Devise some method of finding it. (A Map to a hidden chest, NPCs with clues, it will appear in the middle of the field after 5 minutes, etc.) Have the NPC playing the Skeleton wait away from the teams at the start of the game. The bearer of the Circlet may control the Skeleton. The skeleton will follow their orders of the bearer of the circlet, and joins their team (they will no longer attack members of that team). The Bearer of the circlet must drop it if they are killed, Frozen, or gain a state that cannot interact with game items. If nobody is bearing the circlet, the Skeleton has free will. If the Circlet is placed on the Skeleton’s own head, the skeleton will disappear into dust.
Options:
  • Add this scenario into a larger game.
  • The Skeleton must be led back to its tomb in order to complete the ritual.
  • The Skeleton is out of game until its Control Circlet is found.
Refresh: None
Types Best Supported: Full Class

Goblin Bomb

Teams goad their goblins into moving the bomb to the opposing base, and stop the opposing Team’s goblins from doing the same to their Base.

Teams: 2
Lives: Unlimited
Respawn: Instant at base
Players: 5+ per team
Objective: Each team has a control point a short distance away from their base. There will be one Goblin Bomb in the middle of the field. The objective is to move the Bomb to the other team’s control point, at which point it will detonate and they score a point. Once a point is scored all teams reset to their bases, and the Bomb resets to the center of the Play area. First Team to 3 points wins.
Scenario Rules: Set a Game item representing the Bomb in the center of the play area. Only goblins can move the Bomb. If the Bomb is struck by any weapon, projectile, or magic ball, it is considered detonated, and any goblin touching it dies. This does not reset the round or render the Bomb useless, it just kills any goblins touching it. Teams may have as many goblins as it has goblin garb available. Once per life any Player may switch between playing a Goblin and their chosen class at any point by returning to base and respawning.
Refresh: None
Types Best Supported: Full Class

Goblin Marshes

Teams try to collect the most game items from the swamps.

Teams: 3+. One team is made of Goblins, the other teams are all Full-Class Players.
Lives: Unlimited
Respawn:
Full class players - 50 second count at base.
Goblins - Instant at base.
Players: 5+ per team
Objective: Teams compete to bring Game Items from the swamp to their Base. Game items cannot be removed from a base once they are there. Teams may only control one Game Item at a time. The game ends when the last Game Item is returned to a base. The Team with the most Game Items is the winner. Optional: Reset the Game Items at the end of a round, and play to a set number of points.
Scenario Rules: Mark out three or more 20+ foot diameter Swamp zones (Water Terrain) scattered around the area. These areas can be as close together or far apart as desired and do not have to be perfectly round nor uniform size - this is a swamp, after all. Place a Game Item (flag, chests, boulder, small child, etc.) in the center of each zone. For games with more than 10 players on a team, or that cover a lot of ground, consider using Very Heavy Objects (Minimum of 30lbs) instead.
Options: In the Goblin Marshes, any player (Goblin or Questor) who returns a Game Item to their Base is granted the Aquatic trait for the remainder of that Life.
Refresh: Every 30 minutes.
Types Best Supported: Full Class.

Zombie Scenario

Can you hold off the zombie horde?

Teams: 2.
Lives: Players have a set life pool that runs out individually. Zombie Lord has twice the normal life pool. Once out of lives, players must wait for the next game.
Respawn: 50 Second count at base
Players: 1 player starts as the Zombie Lord, with 2 other Zombies on his team. All other players start on the opposing team.
Objective: Kill The Zombie Lord and his minions before they are the only ones left. If at any time there are no members of a team on the field or waiting to respawn, the other team wins.
Scenario Rules:
Conversion: when the Zombie Lord kills a player, they immediately become a Zombie (but are still dead), and join the Zombie Lord’s team for the rest of the game.
Zombie Lord gains:
Reanimate (Unlimited):
I: “Rise and Fight Again” x5
R: Touch
E: Player Returns to life with all wounds healed
L: Only usable on Zombies.”
Options: Players only become a zombie for one life. Zombies can be cured, allowing them to change teams.
Refresh: None
Types Best Supported: Full Class.

Good vs. Evil

Teams: 2
Lives: Each Captain has a 5 life pool that runs out individually. All other players have unlimited lives.
Respawn: Groups of three or more at base
Players: 5+ per team
Objective: Shatter (run out of lives) the Captain of the opposing team.
Scenario Rules: One player per team must be declared the captain before the game. One Captain is an Angelic Hero, the other is a Death Knight. When one captain runs out of lives, the other team wins.
Refresh: None
Types Best Supported: All

Kill the Big Bad Monster

Teams: 3+
Lives: Unlimited
Respawn: Instant at base
Players: 5+ per team
Objective: Be the team that lands the killing blow on the Big Bad Monster.
Scenario Rules: Pick a high Power Rating Scenario Monster, put it in a Lair, gate the entrance to the lair somehow. (The players must go on a quest to find the key, the Big Bad opens the gate after a certain number of his minions have been killed, Etc.)
Refresh: 30 mins
Types Best Supported: All

See also: