V9: Reach
From AmtWiki
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Reach
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 72" (6ft), up to 108" (9ft).
- Must be 50% padded and have at least 18" Strike-Legal.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 18" of Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
- Stab-Only segments require just 6" of Heavy Padding to gain this benefit.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators