V9: Arrows & Bolts

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Arrows & Bolts

  1. Are Stabbing Projectiles.
  2. Must meet the Universal Equipment Requirements.
  3. Must be built to be fired from a bow or crossbow, as appropriate.
  4. Must be safe to strike other players with the tip (see construction guide below).
Developer Note: For accessibility purposes, playtesters may continue to use Amtgard V8-Legal arrows during V9 playtest games until such a time that we can guarantee the investment in reconstruction will not be wasted effort. That said, we are deeply thankful and appreciative of everyone who chooses to invest their time and resources to build and playtest the construction rules below.


Arrow Gameplay Rules

  1. All Arrows and Bolts are Armor Breaking and Weapon Destroying.
  2. Specialty Arrows will impart additional effects based on their Color-Code.
  3. Players can only use a Specialty Arrow if they have an ability that allows it.
  4. Players may not attempt catch arrows and bolts mid-flight.
  5. Players may fire multiple regular arrows at once however Specialty Arrows must be fired alone.
  6. Arrows fired simultaneously will count as two separate strikes, even if they hit the same Hit Location.



Arrow Construction Guide

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Safety First
Before building your first arrows or bolts, take the time to learn from an experienced player or study an online construction tutorial. Poorly constructed, poorly repaired, or outright broken arrows/bolts can pose a serious safety hazard and may never be used for Amtgard combat.


Anatomy of an Arrow


Arrow Shaft Construction Rules
The shaft of the arrow or bolt is the stick portion to which the head is affixed.

  1. Must be carbon, aluminum, or fiberglass.
  2. Any real arrowheads or hunting tips must be removed.
  3. Shafts longer than 28” must have a drawstop around the shaft to physically prevent drawing the arrow past 28".
  4. The nock and any vanes/fletching present must be in good repair.
  5. The orientation of vanes/fletchings (or the lack thereof) must not cause chaotic or unpredictable flight.

Arrow Blunt Construction Rules
The blunt is the reinforced tip of the shaft upon which the striking portion, the arrow head, will be constructed.

  1. The end of the shaft must be built up to at least 1.5" in diameter and securely capped with a circular, impact-resistant disc at least 1" in diameter.
    • The disc must be centered over the end of the shaft.
    • If a metal disc is used, it must be at least 1/16” steel or aluminum.
    • Discs of any other material must be durable, impact-resistant, and at least 1/4" thick.
  2. The non-disc portion of the blunt can be constructed from any material so long as it ensures that the foam arrowhead that will be built upon it is not able to move easily in relation to the shaft. This includes but is not limited to: plunging up and down, wobbling from side to side, twisting-without-return, etc.

The entire blunt can be a single unit (such as a 3D-printed piece) as long as the resulting structure meets the above requirements as well as the following additional rules to help ensure safety:

  1. Allowed materials are as follows: TPU, Nylon, CF-Nylon, PC, PA, PEI, PEEK, and PEK for FDM printing. 3D printing materials are always improving and changing. As such the list of material types will change with testing and research.
  2. 3D-printed arrow blunts must be printed with 100% infill (no exceptions). If the material is opaque and the internals cannot be seen, the owner must have have a bisected blunt or other form of proof available for inspection.
  3. The portion of the blunt between end of the shaft and the foam of the arrow head must be at least 1/4" thick as well as have a circular diameter of at least 1.5".

Arrow Head Construction Rules
The arrow head is the Strike-Legal portion at the end of an arrow or bolt, after the blunt.

  1. Must be entirely Strike-Legal with a foam depth of at least 2" in front of the blunt.
  2. Must have a circular cross-section of 2" or greater throughout the entire head.
  3. Must have at least 0.5" of impact-resistant safety-grade foam immediately after the blunt. This foam must not deform around the arrow shaft or blunt on impact.
  4. The physical striking surface of the arrowhead must include at least 1” comfort-grade foam with a circular diameter of 2.5".
  5. Domed arrowheads are allowed but must be no sharper than a 2.75" hemisphere. The narrow tip of the dome does not need to meet the 2.5" cross-section as long as the head meets the 2" depth rule (see diagram).
  6. Any additional foam used to meet the 2" depth requirement should be chosen with the goal of making the arrow as safe and comfortable to be struck by as possible, specifically in regards to accidental strikes to the face and eyes. When in doubt, use safety-grade foam.

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Caution: Risk of Eye Damage
Eye damage from accidental face strikes is the most common form on arrow-based injury in LARP. Regardless of the design, you should be able to forcefully stab a legal arrowhead towards your own eye without hesitation or fear of injury. The orbital bones must be able to protect against the striking forces that would otherwise be applied directly to the eyeball.


Arrow Head Cover

  1. Arrow heads must be covered in a durable, opaque cloth. Cloth tape may not be used.
  2. Regular Arrows must be Blue or a combination of contrasting colors that cannot be reasonably mistaken as a Color Code.
  3. Specialty Arrows are associated with an ability and must be covered with the appropriate Color Code.
Developer Note: Arrow cover color requirements are likely to be updated on the release of the class rules.




Projectile Weapons
Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary