V9: Core

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Core

This refers to the structural base of the weapon to which padding is affixed.

  1. Rigid Cores
    Melee Weapons require a rigid core.
    • The best materials to use are carbon/graphite rods (such as from non-metallic golf clubs), kite spar, bamboo, PVC tubing, or fiberglass. Other materials will be checked for safety on a case-by-case basis.
    • Metal and wooden cores are prohibited. Metal may be used to counter-weight weapons provided it is permanently attached and not in a place that may inadvertently strike another player.
    • The ends of any rigid cores should have a flat face and be sufficiently capped with a layer of foam and tape at minimum to prevent the core from pushing through.
    • Hollow cores should be sealed at the ends.
    • Sharp edges should be blunted so as to not dig into the padding.

  2. Non-Rigid Cores
    Contact Projectiles require a non-rigid core.
    • The best materials to use are foam (any), denim, sweatshirt material, loose rubber bands, etc.
    • Unacceptable cores include: Solid rubber, tightly-wrapped rubber bands, tennis balls, etc.
Weapon Construction Terms
2.5 Inch and 2 Inch Rule · Core · Covers · Flex · Handle / Unpadded · Incidental Padding · Multi-Ended Weapons · Non-Striking Tip · Ownership Label · Padding & Foam · Stab-Only · Strike-Legal · Striking Tip · Total Length · Weapon Segments
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary