V9: Javelin
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Javelin
- Is a hybrid Stab-Only Melee Weapon and Stabbing Projectile.
- Must meet the Universal Equipment Requirements.
- Total length must be between 36" (3ft), up to 72" (6ft).
- Must have a straight core with at most one Striking Tip per end.
- Each striking tip must have at least 6" Strike-Legal as per Stab-Only.
- All other Non-Striking Surfaces must be covered with Incidental Padding.
Javelin Hybrid Combat Rules
- By default, a Javelin is a Stab-Only Melee Weapon. It cannot be used to slash.
- When thrown, it becomes a Stabbing Projectile and does not count as a melee weapon again until it becomes Unattended or Carried.
- Javelins become Armor Breaking and Shield Crushing once they have travelled their length through the air.
- Destroyed Javelins cannot be thrown.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators