V9: Glossary

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Revision as of 23:08, 27 January 2023 by Wunjo (talk | contribs) (→‎Glossary)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Glossary

Developer Note: This is a work in progress based on the terms and keywords that players most frequently want to reference. Anything with an existing definition should have a summary here and then a page reference number. Anything not defined elsewhere should have the full definition here. For now, we are just keeping a list of the terms we want to include. Feel free to submit new terms for inclusion on the Amtgard V9 Discord Server.

TERMS TO BE ADDED

(in no particular order)

Declare / Announce

Omni

Flat Blade

Forced movement

Gameplay

gameplay advantage

Effect

State

Death Count

Respawn and Respawning

Repair (as a synonym for restore when talking about equipment)

Healed (as a synonym for removing wounds regardless of the effect)

Restore (as a general term for returning something to its original state)

Replenish (referring to replenish at base)

Affected / Be Affected (as it pertains to game rules vs any sort of real life influence whatsoever)

Harmless / Nullified

Open-Cell Foam

Closed-Cell Foam

Strike Legal

Legal

Illegal

Illegal Obstructions

Strike (our official term for hitting someone - replaces “hit”)

Class

Reeve

Authority

Rules as Written

Rules as Intended

Rules as Spoken

Spirit of the Rules

LARP

RR (Rules Rep)

RRO

Amtgard International

COM

All the officer positions

Knights and all the Beltine titles

Paragon

ROP (Rules of Play)

Version (just explaining the difference between entire version changes and updates)

Move (whether or not this applies to ‘moving your feet’ or ‘moving your body’)

Hold

Safety Calls

Wounds

Hit Locations

Archery

Archer (vs Bow User)

Padding

Stab Tip / Stabbing Tip: Old term. See also Melee Stab-Legal

Unobtrusive (relating to garb or thematically appropriate whatever)

Half Draw

Hit Test

Striking Surfaces

Non-Striking Surfaces

Open Hand (see Free Hand)

Magic Switching (explain what it is and that it is allowed in Amtgard - not sure where else we could explain this)

Damage (from an in-game stance) such as the damage that a weapon does when it strikes a player in the form of a wound or loss of armor points.

Appendix
Equipment Inspection Guide · Equipment Reference Sheets · Weapon Competency Assessments · Glossary
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary