V9: Militia

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Militia

The Militia game mode is one layer of complexity up from Ditch. It allows Armor, Armor Breaking, Shield Crushing and basic projectiles, but not classes or roleplay rules.

Militia games are a great way to enjoy the physical combat rules, including armor and bows, without going too far into the intangible mechanics such as verbal magic, enchantments, and other special abilities.

Due to most anti-armor mechanics existing at the Full Class level, Militia games tend to see high armor values be much stronger and impactful. Some Game Organizers offset this by changing arrows and rocks to be Armor Destroying in Militia instead of Armor Breaking.


Is Roleplay expected? Roleplay is rarely expected in Militia games.




Example Games

Developer Note: Full examples for this game mode to be included here in the future. If you see this message and have a simple write-up for a game in this style, send it to the V9 Development Team on Facebook, Discord, or [email protected]


Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary