V9: Flail

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Flail
  • Cannot exceed a total length of 36” when gently pulled taut.
  • The ‘handle’ portion must be at least 12”.
  • The combined rope and head may not exceed 18” in length when gently pulled taut.
  • Cannot be multi-ended.
  • Has a single articulating head for striking which must be:
    1. Entirely Strike-Legal and cannot contain a rigid core.
    2. Equal or larger than a 2.5” sphere, and not larger than 6” in any dimension.
Flail
  • The “chain” must be:
    1. Constructed using soft, durable, non-abrasive materials, such as a cotton rope. A rope-like core is not required as long as the chain is not at risk of tearing apart under the stress of the flail motion.
    2. Completely covered with segments of open or closed cell foam (ex. foam rings) to reduce the risk of injury if the chain strikes a fighter and reduce the risk of the chain wrapping a weapon or limb. The maximum spacing between segments of foam is 0.5”.
Flail
  • 50% of the handle must be padded and the top 1/3” closest to the chain must be Strike Legal. (Reminder: Only the head of the flail can be used to inflict valid strikes. This padding is to allow a player to strike the handle safely against other equipment so the flail can wrap around.)
Gameplay

V9: Flail Specific Rules

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary