Difference between revisions of "Lepus"
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*1st* As above | *1st* As above | ||
*2nd* Gains [[Innate Ability]]: [[Tunneling]] (1/game) May be used while moving. +1 Natural Lives (total 5) | *2nd* Gains [[Innate Ability]]: [[Tunneling]] (1/game) May be used while moving. +1 Natural Lives (total 5) | ||
− | *3rd* Gains [[Missile Block]] Trait, | + | *3rd* Gains [[Missile Block]] Trait, Berserk becomes (2/game) |
− | *4th* Tunneling becomes (1/life), Gains [[Accuracy]] Trait | + | *4th* Tunneling becomes (1/life), Gains [[Accuracy]] Trait or lose [[Berserk]] and [[Tunneling]] to become a 3rd level [[Magic-Caster]]: [[Druid]] |
*5th* Gains [[Greater Missile Block]] Trait, +1 Natural Lives (total 6) | *5th* Gains [[Greater Missile Block]] Trait, +1 Natural Lives (total 6) | ||
*6th* Gains [[Innate Ability]]: [[Fight After Death]] OR may trade all Berserk and Tunneling abilities to become a 6th level [[Magic-Caster]]: [[Druid]]. If Druid is chosen, the Lepus must obey all the rules for casting, including purchasing weapons with spell points. | *6th* Gains [[Innate Ability]]: [[Fight After Death]] OR may trade all Berserk and Tunneling abilities to become a 6th level [[Magic-Caster]]: [[Druid]]. If Druid is chosen, the Lepus must obey all the rules for casting, including purchasing weapons with spell points. |
Revision as of 17:19, 11 July 2009
Contents
Lepus, an Animal Race
Description:
Imagine a hugely-muscled humanoid rabbit standing over six feet tall, dressed in a loincloth and wielding a blood-stained two-handed sword. Then imagine a while ARMY of them, leaping into battle with a howling cry and snatching incoming arrows out of the air with their feet. Scary? In truth, the Lepus are a peace-loving and life affirming people, content to live in touch with nature far from the grasp of mankind. Their leaders are wise and have perfected spiritual harmony and balance. The remainder of the populace are semi-barbaric, nomadic forest-dwellers, living in thatch-roofed burrows on the fringes of civilized nations. The Lepus as a race are known to despise the Undead, and go out of their way to destroy such creatures of darkness.
Garb:
Rabbit ears, fluffy tail, loincloth, bone jewelry, and such other "savage" clothing.
Type:
Q/M Ratio:
1/1
Armor:
May wear up to 2 points of normal armor, any shield
Weapons:
Any melee weapons, javelins, short bow
Immunities:
Natural Lives:
4
Abilities & Traits:
- Innate Ability: Pass Without Trace (1/life) May be used while moving.
- Innate Ability: Berserk On last life only.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Tunneling (1/game) May be used while moving. +1 Natural Lives (total 5)
- 3rd* Gains Missile Block Trait, Berserk becomes (2/game)
- 4th* Tunneling becomes (1/life), Gains Accuracy Trait or lose Berserk and Tunneling to become a 3rd level Magic-Caster: Druid
- 5th* Gains Greater Missile Block Trait, +1 Natural Lives (total 6)
- 6th* Gains Innate Ability: Fight After Death OR may trade all Berserk and Tunneling abilities to become a 6th level Magic-Caster: Druid. If Druid is chosen, the Lepus must obey all the rules for casting, including purchasing weapons with spell points.