Difference between revisions of "Shove (V7)"
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*[[Aquatic Elf]] | *[[Aquatic Elf]] | ||
*[[Gryphon]] | *[[Gryphon]] | ||
+ | *[[Nurikabe]] | ||
*[[Sea Dragon]] | *[[Sea Dragon]] | ||
*[[Stormraven]] | *[[Stormraven]] | ||
+ | |||
===Player Notes=== | ===Player Notes=== | ||
====[[Brennon]], on Shove + [[Petrify]] +[[Anti-Magic]]==== | ====[[Brennon]], on Shove + [[Petrify]] +[[Anti-Magic]]==== |
Revision as of 03:50, 23 April 2009
Contents
Shove (S, Sorcery)
Incantation
Repeat x5 "I shove thee."
Range
20 ft.
Effect
Forces victim to back up 20 feet.
Limitations
Cannot force a person into a mundanely physically dangerous position.
Notes
Will work against persons under effects of Iceball, Entangle, Petrify, and Sleep magic.
Who gets it?
A 1st level Wizard spell.
Monsters who get pushy
Player Notes
Brennon, on Shove + Petrify +Anti-Magic
Spells without a duration or an on-going maintenance requirement (such as Commune has) are considered to be 'discharged' the instant they are cast and thus cannot be dispelled (unless otherwise noted).
Shove, therefor, is effectively 'complete' the moment it is cast and becomes non-dispellable and effectively non-magical. My initial gift of inertia was magical, but the effect of you moving back through the air is completely natural.
Petrify has a duration (the duration happens to be 'forever') and thus a continual effect which may be dispelled or be affected by Anti-Magic.