Sea Dragon
From AmtWiki
Contents
Notice
This monster is from an out of date rule-set
Description:
Sea Dragons are doubtless the origin of the phrase "Terror of the Deep." These huge eating-machines scour the farthest recesses of the oceans in search of more and more food, gobbling up schools of sharks or Cetacean with equal gusto. While generally confined to the depths, Sea Dragons are not above coming to the surface to investigate an easy meal of sailors or pirates.
Garb:
Deep green or blue scales, fins and/or flippers
Type:
Q/M Ratio:
6/1 (Quest)
Armor:
4 points Natural Invulnerable
Weapons:
Two Long weapons (Natural)
Immunities:
Natural Lives:
4
Abilities & Traits:
Levels:
- 1st* As above
- 2nd* Gain Innate Ability: Monstrous Wind (1/game)
- 3rd* +1 point Natural Invulnerable armor (total 5), Shove becomes (4/life)
- 4th* +1 point Natural Invulnerable armor (total 6), Gains Immunity: Subdual
- 5th* Monstrous Wind becomes (2/game), +1 point Natural Invulnerable armor (total 7)
- 6th* Monstrous Wind becomes (1/life), +1 point Natural Invulnerable armor (total 8), Shove becomes (unlimited)