Difference between revisions of "Swashbuckler"
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===Garb:=== | ===Garb:=== | ||
Musketeer hats, poofy shirts, high-rise boots. Anything befitting the quintessential foppish hero. | Musketeer hats, poofy shirts, high-rise boots. Anything befitting the quintessential foppish hero. | ||
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+ | http://www.kenludwig.com/Three%20Musketeers%20with%20swords%20out.jpg | ||
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===Essential Abilities:=== | ===Essential Abilities:=== | ||
Armor, if worn at all, should be light and, above all, fashionable. Shields should always be small or buckler-types, since Swashbucklers don’t hide behind shields. Most other abilities can be described in role-play terms. (“This is the masterwork sword of my father, Domingo Montoya, the finest swordsmith in Spain.” or “Ha! I learned that arrow-blocking trick on one of my voyages through the mystical Orient!”) The Swashbuckler Archetype is one of good-natured heroics, and his skills should reflect that in role-play aspects. | Armor, if worn at all, should be light and, above all, fashionable. Shields should always be small or buckler-types, since Swashbucklers don’t hide behind shields. Most other abilities can be described in role-play terms. (“This is the masterwork sword of my father, Domingo Montoya, the finest swordsmith in Spain.” or “Ha! I learned that arrow-blocking trick on one of my voyages through the mystical Orient!”) The Swashbuckler Archetype is one of good-natured heroics, and his skills should reflect that in role-play aspects. |
Revision as of 02:49, 17 March 2009
Contents
Swashbuckler (Fighting Archetype)
(Assassin, Monk, Scout, Warrior)
Description:
The charming swordsman, the bold musketeer and the daring gallant all find a place within the ranks of the Swashbucklers. Vibrant, witty heroes with a flair for snappy conversation and supreme fashion sense, the Swashbuckler can be as romantic or tragic a figure as the player would care to portray.
Garb:
Musketeer hats, poofy shirts, high-rise boots. Anything befitting the quintessential foppish hero.
Essential Abilities:
Armor, if worn at all, should be light and, above all, fashionable. Shields should always be small or buckler-types, since Swashbucklers don’t hide behind shields. Most other abilities can be described in role-play terms. (“This is the masterwork sword of my father, Domingo Montoya, the finest swordsmith in Spain.” or “Ha! I learned that arrow-blocking trick on one of my voyages through the mystical Orient!”) The Swashbuckler Archetype is one of good-natured heroics, and his skills should reflect that in role-play aspects.
Role-Playing Notes:
Have fun in battle. Laugh a lot, and mock your enemies - particularly those who are slower and less well-dressed than you are. Run to rescue fair ladies (or gentlemen, I suppose) and always try to do it with a smile and a quick one-liner. Always play fair, be honorable, accept personal challenges and treat worthy foes with respect.
Weapons:
Single long sword or “Florentine style” with any combination of melee daggers, short swords and long swords. Swashbucklers just aren’t too hip on anything else.