Difference between revisions of "Terrain Effects"

From AmtWiki
(Added effects from the Book of Engoku)
(Added the selections from the other Amtgard 7 sourcebooks)
Line 1: Line 1:
==Terrain Effects==
 
 
===Description from the [[Dor Un Avathar]]===
 
===Description from the [[Dor Un Avathar]]===
 
During the course of a [[Battlegame]] or [[Quest]], certain environmental and terrain conditions can be simulated by clearly marking the area with colored [[Ribbon|ribbon]]. Announce to the players what each area represents, and place Reeves near these areas to better police the action. Players should be rewarded with short death counts and even extra lives for role-playing well in such conditions.
 
During the course of a [[Battlegame]] or [[Quest]], certain environmental and terrain conditions can be simulated by clearly marking the area with colored [[Ribbon|ribbon]]. Announce to the players what each area represents, and place Reeves near these areas to better police the action. Players should be rewarded with short death counts and even extra lives for role-playing well in such conditions.
Line 26: Line 25:
 
*[[Tsunami]]
 
*[[Tsunami]]
  
 +
===From [[By Night They Dance]]===
 +
*[[Darkness]]
 +
*[[Fog]]
 +
*[[Graveyards]]
 +
*[[Holy Ground]]
 +
*[[Light Sources]]
 +
 +
===From the [[Celestial Codex]]===
 +
*[[Binding Circle]]
 +
*[[Banishing Circle]]
 +
*[[Conjuring Circle]]
 +
*[[Entropic Field]]
 +
*[[Healing Energy]]
 +
*[[Heaven]]
 +
*[[Hell]]
 +
*[[Holy Ground]]
 +
*[[Negative Energy Field]]
 +
*[[Positive Energy Field]]
 +
*[[Soul Binding]]
 +
*[[Unholy Ground]]
 +
*[[The Void|Void, The]]
  
 
===From [[Nautical Nights]]===
 
===From [[Nautical Nights]]===
Line 39: Line 59:
 
*[[Water (Deep)]]
 
*[[Water (Deep)]]
 
*[[Water (Shallow)]]
 
*[[Water (Shallow)]]
 +
 +
===From [[Welcome To The Jungle]]===
 +
*[[Carnivorous Swarm]]
 +
*[[Current (Rapids)]]
 +
*[[Eternal Stench]]
 +
*[[Insect Swarm]]
 +
*[[Quicksand]]
 +
*[[Water|Water (Shallow)]]
  
 
--------------------
 
--------------------

Revision as of 04:11, 28 August 2008

Description from the Dor Un Avathar

During the course of a Battlegame or Quest, certain environmental and terrain conditions can be simulated by clearly marking the area with colored ribbon. Announce to the players what each area represents, and place Reeves near these areas to better police the action. Players should be rewarded with short death counts and even extra lives for role-playing well in such conditions.

List of Terrain Effects

From the Book of Engoku

From By Night They Dance

From the Celestial Codex

From Nautical Nights

From Welcome To The Jungle


This is a section of the Dor Un Avathar. The next section is Monsters.