Difference between revisions of "V9: Stoneskin"

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{{V9 Ability Profile - INCANTATION | text = ''"May nature protect thee from all forms of attack"'' x3}}
 
{{V9 Ability Profile - INCANTATION | text = ''"May nature protect thee from all forms of attack"'' x3}}
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{{V9 Ability Profile - PREREQUISITES | text = Cannot be cast on a player already affected by [[V9: Barkskin| Barkskin]].}}
  
 
{{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:'''
 
{{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:'''
<ul><li>Bearer gains +1 armor point to each [[V9: Hit Location|hit location]] with [[V9: Physical Armor|physical armor]].</li>
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<ul><li>Bearer and their carried equipment gain a [[V9: Resistance|resistance]] to all effects from a single strike or ability (♻10).</li>
<li>Bearer and their carried equipment gain a [[V9: Resistance|resistance]] to all effects from a single strike or ability (♻10).</li></ul>}}
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<li>+1 [[V9: Armor|Armor point]] to current and maximum armor points in each hit location with physical armor. This does not count as Restoration.</li></ul>}}
  
 
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}
 
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}
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<ul><li>Natural Armor is not Physical Armor and will not benefit from this enchantment.</li>
 
<ul><li>Natural Armor is not Physical Armor and will not benefit from this enchantment.</li>
 
<li>Players cannot have more than 6 points in any one location.</li>
 
<li>Players cannot have more than 6 points in any one location.</li>
<li>Resistances are optional. The bearer does not need to expend them on the first applicable attack.</li>}}
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<li>Resistances are optional. The bearer does not need to expend them on the first applicable attack.</li>
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<li>Reminder: If this enchantment is removed while the bearer is still alive, reduce both the current and maximum armor points by 1. This does not count as damage.</li>}}
  
 
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}}
 
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}}

Latest revision as of 21:14, 9 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Stoneskin
Simple Summary Stoneskin: Incant "May nature protect thee from all forms of attack" x3 to grant the target a resistance to any single effect. (♻10) Target also gets +1 to all worn armor below 6pts. Can't wear alongside Barkskin.
Available to Druid
Type Enchantment
Range 5ft (Other)
Incantation "May nature protect thee from all forms of attack" x3
Prerequisites Cannot be cast on a player already affected by Barkskin.
Effects Enchantment Effect:
  • Bearer and their carried equipment gain a resistance to all effects from a single strike or ability (♻10).
  • +1 Armor point to current and maximum armor points in each hit location with physical armor. This does not count as Restoration.
Other Details When declaring this enchantment, the bearer must declare whether the resistance is active or not
Reminder
  • Natural Armor is not Physical Armor and will not benefit from this enchantment.
  • Players cannot have more than 6 points in any one location.
  • Resistances are optional. The bearer does not need to expend them on the first applicable attack.
  • Reminder: If this enchantment is removed while the bearer is still alive, reduce both the current and maximum armor points by 1. This does not count as damage.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary