Difference between revisions of "V9: Barkskin"

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{{V9 Ability Profile - INCANTATION | text = ''"May nature protect thee"'' x3}}
 
{{V9 Ability Profile - INCANTATION | text = ''"May nature protect thee"'' x3}}
 +
 +
{{V9 Ability Profile - PREREQUISITES | text = Cannot be cast on a player already affected by Stoneskin.}}
  
 
{{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:'''
 
{{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:'''
*+1 [[V9: Armor|Armor point]] to each hit location with physical armor.
+
*[[V9: Resistance| Resistance]] to [[V9: Wounds| Wounds]] (♻10).
*[[V9: Resistance| Resistance]] to [[V9: Wounds| Wounds]] (♻10).}}
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*+1 [[V9: Armor|Armor point]] to current and maximum armor points in each hit location with physical armor. This does not count as Restoration.}}
  
 
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}
 
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}
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<ul><li>[[V9: Natural Armor| Natural Armor]] is not Physical Armor and will not benefit from this enchantment.</li>
 
<ul><li>[[V9: Natural Armor| Natural Armor]] is not Physical Armor and will not benefit from this enchantment.</li>
 
<li>Players cannot have more than 6 points in any one location.</li>
 
<li>Players cannot have more than 6 points in any one location.</li>
<li>Resistances are optional. The bearer does not need to expend them on the first applicable attack.</li></ul>}}
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<li>Resistances are optional. The bearer does not need to expend them on the first applicable attack.</li>
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<li>If this enchantment is removed while the bearer is still alive, reduce both the current and maximum armor points by 1. This does not count as damage.</li></ul>}}
  
 
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}}
 
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}}

Revision as of 20:15, 9 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Barkskin
Simple Summary Barkskin: Incant "May nature protect thee" x3 to grant the target a resistance to wounds. (♻10) Target also gets +1 to worn armor below 6pts. Can't wear alongside Stoneskin.
Available to Druid
Type Enchantment
Range 5ft (Other)
Incantation "May nature protect thee" x3
Prerequisites Cannot be cast on a player already affected by Stoneskin.
Effects Enchantment Effect:
  • Resistance to Wounds (♻10).
  • +1 Armor point to current and maximum armor points in each hit location with physical armor. This does not count as Restoration.
Other Details When declaring this enchantment, the bearer must declare whether the resistance is active or not
Reminder
  • Natural Armor is not Physical Armor and will not benefit from this enchantment.
  • Players cannot have more than 6 points in any one location.
  • Resistances are optional. The bearer does not need to expend them on the first applicable attack.
  • If this enchantment is removed while the bearer is still alive, reduce both the current and maximum armor points by 1. This does not count as damage.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Barkskin was introduced in Amtgard V5 (1987).





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary