Difference between revisions of "V9: Barkskin"
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{{V9 Ability Profile - INCANTATION | text = ''"May nature protect thee"'' x3}} | {{V9 Ability Profile - INCANTATION | text = ''"May nature protect thee"'' x3}} | ||
+ | |||
+ | {{V9 Ability Profile - PREREQUISITES | text = Cannot be cast on a player already affected by Stoneskin.}} | ||
{{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:''' | {{V9 Ability Profile - EFFECTS | text = '''Enchantment Effect:''' | ||
− | * | + | *[[V9: Resistance| Resistance]] to [[V9: Wounds| Wounds]] (♻10). |
− | + | *+1 [[V9: Armor|Armor point]] to current and maximum armor points in each hit location with physical armor. This does not count as Restoration.}} | |
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}} | {{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}} | ||
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<ul><li>[[V9: Natural Armor| Natural Armor]] is not Physical Armor and will not benefit from this enchantment.</li> | <ul><li>[[V9: Natural Armor| Natural Armor]] is not Physical Armor and will not benefit from this enchantment.</li> | ||
<li>Players cannot have more than 6 points in any one location.</li> | <li>Players cannot have more than 6 points in any one location.</li> | ||
− | <li>Resistances are optional. The bearer does not need to expend them on the first applicable attack.</li></ul>}} | + | <li>Resistances are optional. The bearer does not need to expend them on the first applicable attack.</li> |
+ | <li>If this enchantment is removed while the bearer is still alive, reduce both the current and maximum armor points by 1. This does not count as damage.</li></ul>}} | ||
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}} | {{V9 Ability Profile - V8 TRANSITION NOTE | text = This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.}} |
Revision as of 20:15, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Barkskin | |
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Simple Summary | Barkskin: Incant "May nature protect thee" x3 to grant the target a resistance to wounds. (♻10) Target also gets +1 to worn armor below 6pts. Can't wear alongside Stoneskin. |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May nature protect thee" x3 |
Prerequisites | Cannot be cast on a player already affected by Stoneskin. |
Effects | Enchantment Effect:
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Extra Clarifications
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this ability.
Trivia
- Barkskin was introduced in Amtgard V5 (1987).
Amtgard V9 Abilities See the Master List of Abilities
Abilities and Effects General Rules · Keywords · Master List of Abilities