Difference between revisions of "V9: Poison Weapon"
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{{V9 Ability Profile - TYPE | text = [[V9: Enchantment| Enchantment]]}} | {{V9 Ability Profile - TYPE | text = [[V9: Enchantment| Enchantment]]}} | ||
− | {{V9 Ability Profile - RANGE | text = Self}} | + | {{V9 Ability Profile - RANGE | text = <ul><li>Self - Anti-Paladin, Assassin</li> |
+ | <li>5ft (Other) - Druid</li></ul>}} | ||
{{V9 Ability Profile - MATERIAL COMPONENTS | text = [[File:ColorCodeRed-231129.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Red]] [[V9: Indicator Strips|Indicator Strip]]}} | {{V9 Ability Profile - MATERIAL COMPONENTS | text = [[File:ColorCodeRed-231129.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Red]] [[V9: Indicator Strips|Indicator Strip]]}} |
Revision as of 02:50, 2 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Poison Weapon | |
---|---|
Available to | Anti-Paladin, Assassin, Druid |
Type | Enchantment |
Range |
|
Material Components | Red Indicator Strip |
Incantation | “I coat these weapons with a deadly poison” x2 |
Effects | Enchantment Effect: The next wound caused by the bearer in melee is Wounds Kill. This effect can be restored with ♻10. |
Other Details | When declaring this enchantment, the bearer must indicate whether the Wounds Kill effect is active or not. |
Extra Clarifications
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this ability.
Trivia
Amtgard V9 Abilities See the Master List of Abilities
Abilities and Effects General Rules · Keywords · Master List of Abilities