Difference between revisions of "V9: Enhanced Strikes"

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*[[V9: Wounds Kill| Wounds Kill]]</li><br>
 
*[[V9: Wounds Kill| Wounds Kill]]</li><br>
  
<li>'''When a [[V9: Melee Weapons|melee]] strike is enhanced''', the player must declare their enhancement(s) to their opponent immediately before or during the initial strike against them and periodically throughout the engagement when reasonable.
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<li>'''When a [[V9: Melee Weapons|melee]] strike is enhanced''', the player must [[V9: Declarations|declare]] their enhancement(s) to their opponent immediately before or during the initial strike against them and periodically throughout the engagement when reasonable.
 
*If a player forgets to declare their Enhanced Strikes, their strikes will not impart the extra effects until they are declared.
 
*If a player forgets to declare their Enhanced Strikes, their strikes will not impart the extra effects until they are declared.
 
*For weapons like [[V9: Javelin| Javelin]] and [[V9: Great|Great Weapons]] that can gain enhancements based on their construction and/or method of use, the user must [[V9: Honor System|do their best]] to ensure their opponent is not confused about which strikes are enhanced and which ones are not.
 
*For weapons like [[V9: Javelin| Javelin]] and [[V9: Great|Great Weapons]] that can gain enhancements based on their construction and/or method of use, the user must [[V9: Honor System|do their best]] to ensure their opponent is not confused about which strikes are enhanced and which ones are not.

Revision as of 06:26, 21 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Enhanced Strikes

Enhanced Strikes are passive strike effects that impart extra damage and/or destruction on each successful strike.

  1. Enhanced strikes are passive; they do not require an incantation, and are not expended after use. The standard strike enhancements you will find in Amtgard are listed below. See the ‘Strike Enhancement Keywords’ section for specific details about each one.
  2. When a melee strike is enhanced, the player must declare their enhancement(s) to their opponent immediately before or during the initial strike against them and periodically throughout the engagement when reasonable.
    • If a player forgets to declare their Enhanced Strikes, their strikes will not impart the extra effects until they are declared.
    • For weapons like Javelin and Great Weapons that can gain enhancements based on their construction and/or method of use, the user must do their best to ensure their opponent is not confused about which strikes are enhanced and which ones are not.
    • Like all declarations, both sides must handle these interactions in good faith and not seek to deliberately obstruct or delay information to gain gameplay advantages.

  3. When a projectile is enhanced, the attacker is not required to declare their enhancements as they are treated as part of the overall effect of the projectile. The player may still wish to declare these enhancements to help the opponent administer the rules properly, but they are not required to do so in order to impart the enhanced effects.




General Rules
Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary