Difference between revisions of "V9: Visual Indicators"
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=='''[[V9: Visual Indicators| Visual Indicators]]'''== | =='''[[V9: Visual Indicators| Visual Indicators]]'''== | ||
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− | Visual Indicators are a functional piece of [[V9: Garb|garb]] that serves to provide at-a-glance information to other players on the field. Amtgard uses a number of standardized Visual Indicators, | + | Visual Indicators are a functional piece of [[V9: Garb|garb]] that serves to provide at-a-glance information to other players on the field. While Amtgard uses a number of standardized Visual Indicators, [[V9: Custom Rules and Accommodations|custom]] indicators can also be created for specific events, such as Team Headbands. |
{{V9 Dev Note|text=This section will be fleshed out further with the release of the class rules.}} | {{V9 Dev Note|text=This section will be fleshed out further with the release of the class rules.}} |
Revision as of 04:57, 25 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Visual Indicators
Visual Indicators are a functional piece of garb that serves to provide at-a-glance information to other players on the field. While Amtgard uses a number of standardized Visual Indicators, custom indicators can also be created for specific events, such as Team Headbands.
Developer Note: This section will be fleshed out further with the release of the class rules.
Indicator Strips
Indicator Strips are primarily used to denote Enchantments and strike enhancements to other players.
- Indicator strips cannot be worn unless an ability or effect requires it.
- Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
- Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
- Indicator strips must be removed as soon as possible after their associated effect is removed.
- Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a Reeve or Rules Authority until the issue is resolved.
Construction Rules
- Must be at least 1" wide, with at least 6" of visible drape when worn.
- Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
- Color blind aids should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.
Sashes
Sashes are primarily used to denote a player's Class. They must be worn from the shoulder to the opposite hip across the body in a manner that not obscured by garb or other equipment.
Construction Rules
- Must be at least 2" wide.
- Every sash is associated with an class or custom rule and must match the appropriate Color Code.
- Color blind aids should run across the sash short-ways (see image). We recommend placing the lines on either side of the player, roughly at heart-level; however you can adjust the placement to suit your kit and avoid obstruction by shield or garb. Use double-lines for better visibility or if the sash has other designs that might pull focus.
Visual Indicators Sashes
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators