Difference between revisions of "V9: Multi-Ended Weapons"
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<onlyinclude>====<u>Multi-Ended Weapons</u>==== | <onlyinclude>====<u>Multi-Ended Weapons</u>==== | ||
− | [[File:23014---PlaceHolderImage4x3.jpg | thumb | Measuring segments of a multi-ended weapon.]] | + | <includeonly>[[File:23014---PlaceHolderImage4x3.jpg | thumb | Measuring segments of a multi-ended weapon.]]</includeonly> |
− | Any [[V9: Melee Weapons|melee weapon]] may have multiple [[V9: Weapon Segments|segments]] and [[V9: Striking Tip| | + | Any [[V9: Melee Weapons|melee weapon]] may have multiple [[V9: Weapon Segments|segments]] and [[V9: Striking Tip| striking tips]]. |
− | Each [[V9: Weapon Segments|segment]] that is intended to [[V9: Striking Your Opponent|slash]] and [[V9: Striking Your Opponent|stab]] must be [[V9: Strike-Legal| Strike-Legal]] for at least 1/3 of the | + | Each [[V9: Weapon Segments|segment]] that is intended to [[V9: Striking Your Opponent|slash]] and [[V9: Striking Your Opponent|stab]] must be [[V9: Strike-Legal| Strike-Legal]] for at least 1/3 of the weapon's [[V9: Total Length| total length]] or 18”, whichever is less, starting from the striking tip and moving continuously inwards. If the segment merges before the required amount is reached, the merged section counts towards all merged segments. |
*[[V9: Madu| Madu]] segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12”, whichever is less. | *[[V9: Madu| Madu]] segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12”, whichever is less. | ||
*Segments intended to be [[V9: Stab-Only| Stab-Only]] only require 6" of Strike-Legal padding. | *Segments intended to be [[V9: Stab-Only| Stab-Only]] only require 6" of Strike-Legal padding. | ||
*Any non-striking segments of a weapon that could reasonably come into contact with another player while [[V9: Striking Your Opponent| striking]], such as crossguards, must be covered with Incidental Padding. | *Any non-striking segments of a weapon that could reasonably come into contact with another player while [[V9: Striking Your Opponent| striking]], such as crossguards, must be covered with Incidental Padding. | ||
− | Multi-ended weapons must meet all other [[V9: Melee Weapons|requirements]] for its weapon [[V9: Melee Weapons|type]].<br clear=all></onlyinclude><br> | + | Multi-ended weapons must meet all other [[V9: Melee Weapons|requirements]] for its weapon [[V9: Melee Weapons|type]].<br clear=all></onlyinclude><br><br> |
+ | ---- | ||
+ | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 1 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 2 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 3 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 4 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 5 | ||
+ | </gallery><br> | ||
{{V9 Weapon Construction Terms}} | {{V9 Weapon Construction Terms}} |
Revision as of 23:42, 24 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Multi-Ended Weapons
Any melee weapon may have multiple segments and striking tips.
Each segment that is intended to slash and stab must be Strike-Legal for at least 1/3 of the weapon's total length or 18”, whichever is less, starting from the striking tip and moving continuously inwards. If the segment merges before the required amount is reached, the merged section counts towards all merged segments.
- Madu segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12”, whichever is less.
- Segments intended to be Stab-Only only require 6" of Strike-Legal padding.
- Any non-striking segments of a weapon that could reasonably come into contact with another player while striking, such as crossguards, must be covered with Incidental Padding.
Multi-ended weapons must meet all other requirements for its weapon type.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators