Difference between revisions of "V9: Discussing Rules During Live Gameplay"

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'''Participants are never immune to combat or effects while discussing or clarifying rules''' with other players and/or [[V9: Reeves| Reeves]] during live gameplay. It is important for Reeves and players alike to keep the [[V9: Honor System| Honor System]] in mind and work cooperatively to resolve mid-game issues quickly and fairly without further impacting the experience of others.
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'''Participants are never immune to combat or effects while discussing or clarifying rules''' with other players and/or [[V9: Rules Authorities| Rules Authorities]] during live gameplay. It is important for Reeves and players alike to work cooperatively to resolve mid-game issues quickly and fairly without impacting the experience of others (such as by suddenly becoming immune to interaction).
  
 
In addition, even if a Reeve witnessed the complicated interaction, they won't always be able or available to help resolve it. Players are encouraged to keep this in mind and set their expectations accordingly. '''Mid-game adjudication is a privilege, not a right'''. It is best to engage Reeves while you are dead or between game rounds to help prevent issues from repeating rather than relying on them for moment-to-moment calls. Our player-run system simply cannot guarantee that kind of instant, play-by-play, support.
 
In addition, even if a Reeve witnessed the complicated interaction, they won't always be able or available to help resolve it. Players are encouraged to keep this in mind and set their expectations accordingly. '''Mid-game adjudication is a privilege, not a right'''. It is best to engage Reeves while you are dead or between game rounds to help prevent issues from repeating rather than relying on them for moment-to-moment calls. Our player-run system simply cannot guarantee that kind of instant, play-by-play, support.

Revision as of 07:28, 17 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Discussing Rules During Live Gameplay

Participants are never immune to combat or effects while discussing or clarifying rules with other players and/or Rules Authorities during live gameplay. It is important for Reeves and players alike to work cooperatively to resolve mid-game issues quickly and fairly without impacting the experience of others (such as by suddenly becoming immune to interaction).

In addition, even if a Reeve witnessed the complicated interaction, they won't always be able or available to help resolve it. Players are encouraged to keep this in mind and set their expectations accordingly. Mid-game adjudication is a privilege, not a right. It is best to engage Reeves while you are dead or between game rounds to help prevent issues from repeating rather than relying on them for moment-to-moment calls. Our player-run system simply cannot guarantee that kind of instant, play-by-play, support.

You can help your local Reeves by reviewing the Best Practices and keeping them in mind when issues arise.


Rules Authorities
Reeve · Head Reeve · Game Organizer · Equipment Inspector · Kingdom-Appointed Authorities · Best Practices · Discussing Rules During Live Gameplay
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary