Difference between revisions of "V9: Flail"

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{{V9}}
 
{{V9}}
<onlyinclude>=====Flail=====
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<onlyinclude>====<u>[[V9: Flail| Flail]]</u>====
*Cannot exceed a [[V9: Total Length|total length]] of 36” when gently pulled taut.
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<noinclude>
*The [[V9: Handle|‘handle’]] portion must be at least 12”.
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*Is a [[V9: Melee Weapons|Melee Weapon]].
*The combined rope and head may not exceed 18” in length when gently pulled taut.
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
*Cannot be [[V9: Multi-Ended Weapons|multi-ended]].
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*Is composed of a handle with a single chain and articulating head. It cannot be [[V9: Multi-Ended Weapons|multi-ended]].
*Has a single articulating head for striking which must be:
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**'''Only the head of a flail can inflict [[V9: Striking Your Opponent|valid strikes]].'''
*#Entirely [[V9: Strike-Legal| Strike-Legal]] and cannot contain a rigid [[V9: Core|core]].
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**The [[V9: Total Length|total length]] of all three components cannot exceed 36” when gently pulled taut.
*#Equal or larger than a 2.5” sphere, and not larger than 6” in any dimension.
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**The [[V9: Handle|‘handle’]] portion must be at least 12”.
[[File:23014---PlaceHolderImage4x3.jpg | thumb | centre | Flail]]
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**The combined rope-and-head portion may not exceed 18” in length when gently pulled taut.
*The “chain” must be:
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*#Constructed using soft, durable, non-abrasive materials, such as a cotton rope. A rope-like core is not required as long as the chain is not at risk of tearing apart under the stress of the flail motion.
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<u>Articulating Flail Head</u>
*#Completely covered with segments of [[V9: Foam|open or closed cell foam]] (ex. foam rings) to reduce the risk of injury if the chain strikes a fighter and reduce the risk of the chain wrapping a [[V9: Weapons|weapon]] or limb. The maximum spacing between segments of foam is 0.5”.
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*Must be equal or larger than a 2.5” sphere.
[[File:23014---PlaceHolderImage4x3.jpg | thumb | centre | Flail]]
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*Must be entirely [[V9: Strike-Legal| Strike-Legal]].
*50% of the [[V9: Handle|handle]] must be padded and the top 1/3” closest to the chain must be Strike Legal. ''(Reminder: Only the head of the flail can be used to inflict [[V9: Valid Strikes|valid strikes]]. This padding is to allow a player to strike the handle safely against other equipment so the flail can wrap around.)''</onlyinclude>
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*Cannot contain a rigid [[V9: Core|core]].
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<u>Flail Chain</u>
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*Must be constructed using soft, durable, non-abrasive materials, such as a cotton rope. Actual chains are prohibited. A rope-like core is not required as long as this section behaves like a chain and is not at risk of tearing apart under the stress of the flailing motion.
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*Must be completely covered with small [[V9: Padding|foam]] rings (or equivalent design) spaced no further than 0.5" apart to reduce the risk of injury due to incidental contact as well as reducing the risk of wrapping around a [[V9: Weapons|weapon]] or limb.
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<u>Flail Handle</u>
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*50% of the flail [[V9: Handle|handle]] must be [[V9: Padding|padded]] and the top 1/3” closest to the chain must also be [[V9: Strike-Legal| Strike-Legal]].
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'''Note:''' Even though the handle segment has strike-legal padding, only the head of the flail can be used to inflict [[V9: Striking Your Opponent|valid strikes]]. This strike-legal padding is intended to allow a player to strike the handle safely against other [[V9: Equipment|equipment]] so the flail can wrap around without damaging the struck equipment.
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</onlyinclude><br><br>
 
----
 
----
'''Gameplay'''
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
{{:V9: Flail Specific Rules}}
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File:23014---PlaceHolderImage4x3.jpg|Example 1
__NOTOC__
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File:23014---PlaceHolderImage4x3.jpg|Example 2
----
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File:23014---PlaceHolderImage4x3.jpg|Example 3
'''Additional Construction Rules'''
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File:23014---PlaceHolderImage4x3.jpg|Example 4
<div class="toccolours mw-collapsible mw-collapsed">
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File:23014---PlaceHolderImage4x3.jpg|Example 5
''Universal Melee Weapon Construction Rules''
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</gallery><br>
<div class="mw-collapsible-content">
 
{{:V9: Universal Melee Weapon Rules (Construction)}}
 
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
 
''Universal Weapon Construction Rules''
 
<div class="mw-collapsible-content">
 
{{:V9: Universal Weapon Rules (Construction)}}
 
</div></div>
 
 
{{V9 Melee Weapons}}
 
{{V9 Melee Weapons}}

Revision as of 02:55, 4 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Flail

Articulating Flail Head

  • Must be equal or larger than a 2.5” sphere.
  • Must be entirely Strike-Legal.
  • Cannot contain a rigid core.

Flail Chain

  • Must be constructed using soft, durable, non-abrasive materials, such as a cotton rope. Actual chains are prohibited. A rope-like core is not required as long as this section behaves like a chain and is not at risk of tearing apart under the stress of the flailing motion.
  • Must be completely covered with small foam rings (or equivalent design) spaced no further than 0.5" apart to reduce the risk of injury due to incidental contact as well as reducing the risk of wrapping around a weapon or limb.

Flail Handle

Note: Even though the handle segment has strike-legal padding, only the head of the flail can be used to inflict valid strikes. This strike-legal padding is intended to allow a player to strike the handle safely against other equipment so the flail can wrap around without damaging the struck equipment.





Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary