Difference between revisions of "V9: Long"
From AmtWiki
m |
m |
||
Line 8: | Line 8: | ||
'''<u>Two-Hand Armor-Breaking Variant</u>''' | '''<u>Two-Hand Armor-Breaking Variant</u>''' | ||
− | * | + | *Any [[V9: Weapon Segments|weapon segment]] that has at least 6" of [[V9: Strike-Legal#Heavy Padding|Super Heavy Padding]] gains [[V9: Armor Breaking| Armor Breaking]] when the weapon is [[V9: Wielded|wielded]] with two hands. |
+ | *A weapon built this way must have include [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br> | ||
---- | ---- | ||
<gallery mode="slideshow" showthumbnails caption="Image Gallery"> | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> |
Revision as of 02:19, 3 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Long
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Must be greater than 36", up to 48".
- At least 2/3 of the weapon must be Strike-Legal.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 6" of Super Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
- A weapon built this way must have include red indicator strip on the handle, closest to the striking surface.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators