Difference between revisions of "V9: Refresh"
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− | <onlyinclude>===Refreshes=== | + | <onlyinclude>===<u>Refreshes</u>=== |
− | + | For [[V9: Game Modes| game modes]] that allow players to use[[V9: Abilities|abilities]], this will indicate the time or condition that allows players to restores the uses of their Per-Refresh abilities. | |
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+ | {{V9 Example|text=''Refreshes are not required. They may be withheld entirely or offered frequently to shape the dynamic of the [[V9: Game Modes|game]] by increasing or decreasing the frequency of stronger [[V9: Abilities|abilities]] and [[V9: Effects|effects]]. More Refreshes equals more explosive, high-power games.''}} </onlyinclude><br><br> | ||
{{V9 Core Game Mechanics}} | {{V9 Core Game Mechanics}} |
Revision as of 07:22, 21 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Refreshes
For game modes that allow players to useabilities, this will indicate the time or condition that allows players to restores the uses of their Per-Refresh abilities.
Refreshes are not required. They may be withheld entirely or offered frequently to shape the dynamic of the game by increasing or decreasing the frequency of stronger abilities and effects. More Refreshes equals more explosive, high-power games.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide