Difference between revisions of "V9: Teams"

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{{V9 Example|text=''Some common examples include:
 
{{V9 Example|text=''Some common examples include:
 
*''Two Teams with an equal amount of players.''
 
*''Two Teams with an equal amount of players.''
*''Two Teams as well as a neutral team that can help or hinder either team as they see fit.''
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*''Two Teams, and a neutral team that can help or hinder either team as they see fit.''
 
*''Two teams split evenly to start but the first-[[V9: Death|dead]] player from the last round switches to the other team.
 
*''Two teams split evenly to start but the first-[[V9: Death|dead]] player from the last round switches to the other team.
 
*''The two (2) most recent [[V9: Death|dead]] players [[V9: Returning To Life|respawn]] together as a new 2-player team.''
 
*''The two (2) most recent [[V9: Death|dead]] players [[V9: Returning To Life|respawn]] together as a new 2-player team.''

Revision as of 05:39, 21 January 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Teams

This will indicate how many teams the players must be split into, as well as any special instructions for they should be divided. Teams can also be a rotating feature where membership changes as the game progresses.

Some common examples include:
  • Two Teams with an equal amount of players.
  • Two Teams, and a neutral team that can help or hinder either team as they see fit.
  • Two teams split evenly to start but the first-dead player from the last round switches to the other team.
  • The two (2) most recent dead players respawn together as a new 2-player team.
  • Free-for-All (every player for themselves)
  • 1-on-1 duels



Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary