Difference between revisions of "V9: Teams"

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{{V9}}
 
{{V9}}
 
<onlyinclude>===<u>Teams</u>===
 
<onlyinclude>===<u>Teams</u>===
If the game is not a Free-for-All, this will indicate how many teams are competing as well as any special conditions for how players should be divided. Teams can also be a rotating feature, such as ''the 3 most recent [[V9: Death|dead]] players [[V9: Returning to Life|respawn]] together as a new team.''</onlyinclude><br>
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This will indicate how many teams are competing as well as any special conditions for how players should be divided. Teams can also be a rotating feature where membership changes as the game progresses.
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{{V9 Example|text=''Some common examples include:
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*''Two Teams''
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*''Two Teams and a neutral team that has no objectives themselves but can help or hinder either team as they see fit.''
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*''The two (2) most recent [[V9: Death|dead]] players [[V9: Returning To Life|respawn]] together as a new 2-player team.''
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*''Free-for-All (every player for themselves)''
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*''1-on-1 duels''}}
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</onlyinclude><br>
  
  
 
{{V9 Core Game Mechanics}}
 
{{V9 Core Game Mechanics}}

Revision as of 02:11, 21 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Teams

This will indicate how many teams are competing as well as any special conditions for how players should be divided. Teams can also be a rotating feature where membership changes as the game progresses.

Some common examples include:
  • Two Teams
  • Two Teams and a neutral team that has no objectives themselves but can help or hinder either team as they see fit.
  • The two (2) most recent dead players respawn together as a new 2-player team.
  • Free-for-All (every player for themselves)
  • 1-on-1 duels



Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary