Difference between revisions of "V9: Spellballs (Construction)"
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*Must follow the [[V9: Color Code| Color Code]] as indicated. Every Spellball is associated with an [[V9: Abilities|ability]]. That ability will indicate the color coding required.</onlyinclude> | *Must follow the [[V9: Color Code| Color Code]] as indicated. Every Spellball is associated with an [[V9: Abilities|ability]]. That ability will indicate the color coding required.</onlyinclude> | ||
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− | + | ======Gameplay====== | |
{{:V9: Spellball Specific Rules}} | {{:V9: Spellball Specific Rules}} | ||
{{V9 Contact Projectile Weapons}} | {{V9 Contact Projectile Weapons}} |
Revision as of 21:53, 4 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Spellball
Construction Requirements
- Must be spherical between 2.5” and 6” in diameter
- Must be entirely V9: Strike-Legal.
- Must have a streamer between 1” and 6” in length
- Must follow the Color Code as indicated. Every Spellball is associated with an ability. That ability will indicate the color coding required.
Gameplay
Projectile Weapons Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators