Difference between revisions of "V9: Small Thrown"

From AmtWiki
m
m
Line 5: Line 5:
 
*Must be entirely [[V9: Strike-Legal| Strike-Legal]]. There is no minimum thickness, however extremely thin projectiles may struggle to make [[V9: Valid Strikes|valid contact]]. Craft accordingly.
 
*Must be entirely [[V9: Strike-Legal| Strike-Legal]]. There is no minimum thickness, however extremely thin projectiles may struggle to make [[V9: Valid Strikes|valid contact]]. Craft accordingly.
 
*Cannot be constructed in a way that could be reasonably confused with a [[V9: Spellball| Spellball]].</onlyinclude>
 
*Cannot be constructed in a way that could be reasonably confused with a [[V9: Spellball| Spellball]].</onlyinclude>
{{V9 Projectile Weapons}}
+
{{V9 Contact Projectile Weapons}}

Revision as of 16:28, 4 January 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Small Thrown

Construction Requirements

  • Must be between 2.5” and 6” in total length.
  • Must be entirely Strike-Legal. There is no minimum thickness, however extremely thin projectiles may struggle to make valid contact. Craft accordingly.
  • Cannot be constructed in a way that could be reasonably confused with a Spellball.
Projectile Weapons
Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary