Difference between revisions of "V9: Weapons"
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<onlyinclude>==Weapons== | <onlyinclude>==Weapons== | ||
− | Striking your opponent with a | + | Striking your opponent with a weapon is the primary way to interact with them in [[V9: Combat|combat]]. |
− | All [[V9:Amtgard|Amtgard]] weapons are divided into a broad category such as ‘[[V9:Melee|Melee]]’ or ‘[[V9:Projectile|Projectile]]’ as well as category-specific subtypes such as ‘[[V9:Short|Short]]’ or ‘[[V9:Long|Long]]’. Weapons in the same category and subtype have the same gameplay rules during combat. For example, a ‘Short’ melee weapon made to resemble an axe will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a sword or club or even an atypical weapon like a lute. | + | All [[V9: What Is Amtgard?|Amtgard]] weapons are divided into a broad category such as ‘[[V9: Melee Weapons|Melee]]’ or ‘[[V9: Projectile|Projectile]]’ as well as category-specific subtypes such as ‘[[V9: Short|Short]]’ or ‘[[V9: Long|Long]]’. Weapons in the same category and subtype have the same gameplay rules during combat. For example, a ‘Short’ melee weapon made to resemble an axe will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a sword or club or even an atypical weapon like a lute. |
− | The specific [[V9:construction requirements|construction requirements]] for each [[V9:Weapon Categories|weapon category]] and subtype can be found in the [[V9: | + | The specific [[V9:construction requirements|construction requirements]] for each [[V9:Weapon Categories|weapon category]] and subtype can be found in the [[V9: Construction|Equipment Construction]] section. |
− | Some [[V9:game types|game types]] and special rules will restrict the weapons a player can use. See [[V9:Combat Activities|Combat Activities]] for more information.</onlyinclude> | + | Some [[V9:game types|game types]] and special rules will restrict the weapons a player can use. See [[V9: Combat Activities|Combat Activities]] for more information.</onlyinclude> |
+ | {{:V9: Universal Weapon Rules (Gameplay)}} | ||
+ | {{:V9: Universal Weapon Rules (Construction)}} | ||
{{V9 Weapons}}</div> | {{V9 Weapons}}</div> |
Revision as of 17:11, 27 December 2022
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Weapons
Striking your opponent with a weapon is the primary way to interact with them in combat.
All Amtgard weapons are divided into a broad category such as ‘Melee’ or ‘Projectile’ as well as category-specific subtypes such as ‘Short’ or ‘Long’. Weapons in the same category and subtype have the same gameplay rules during combat. For example, a ‘Short’ melee weapon made to resemble an axe will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a sword or club or even an atypical weapon like a lute.
The specific construction requirements for each weapon category and subtype can be found in the Equipment Construction section.
Some game types and special rules will restrict the weapons a player can use. See Combat Activities for more information. V9: Universal Weapon Rules (Gameplay) V9: Universal Weapon Rules (Construction)
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators