Difference between revisions of "V9: Core Game Mechanics"
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Revision as of 16:45, 16 December 2022
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Core Mechanics
Every combat activity must have the following core mechanics to ensure it can coexist with the rest of the Amtgard ruleset. These mechanics can be tweaked and adjusted to create an infinite number of different games.
Some of these mechanics are relevant to the Respawn mechanics (see Returning To Life)
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide