Difference between revisions of "V9: Calling Dead"
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Calling Dead is the act of declaring oneself dead when it is caused by another player or [[V9: Effects|effect]], such as a [[V9: Wounds|wound]] to the torso. This is the typical form of death declaration. | Calling Dead is the act of declaring oneself dead when it is caused by another player or [[V9: Effects|effect]], such as a [[V9: Wounds|wound]] to the torso. This is the typical form of death declaration. | ||
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In each of these instances, the attacker most likely to have caused the death of the player, if any, is considered to have dealt the killing blow, and may [[V9: Kill Trigger|activate]] any relevant abilities as though they had done so. | In each of these instances, the attacker most likely to have caused the death of the player, if any, is considered to have dealt the killing blow, and may [[V9: Kill Trigger|activate]] any relevant abilities as though they had done so. | ||
+ | <noinclude>{{V9 Death}}</noinclude> |
Revision as of 19:15, 8 December 2022
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Calling Dead
Calling Dead is the act of declaring oneself dead when it is caused by another player or effect, such as a wound to the torso. This is the typical form of death declaration.
Calling Dead may also occur before the actual killing blow as a good faith gesture or safety accommodation in a number of circumstances, including but not limited to the following:
- Players may call themselves dead when a strange interaction occurs and a decision is reached that the player should have died, or would have died, somewhere in the confusion. Sometimes untangling the result of an engagement is too difficult so a player might simply call themselves dead to acknowledge the ‘worst case scenario’.
- Players who are sensitive or otherwise averse to physical strikes may call themselves dead on the approach of an attacker to avoid being struck.
- Players who are at risk of a real-life medical or safety issue and need to quickly remove themselves from play but don’t want to use a ‘Safety’ or ‘Hold’ call to interrupt play.
In each of these instances, the attacker most likely to have caused the death of the player, if any, is considered to have dealt the killing blow, and may activate any relevant abilities as though they had done so.
Death Declaring Death · Being Dead · Returning To Life
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging