Difference between revisions of "V9: Dagger"

From AmtWiki
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*Must be between 12” and 24”.
 
*Must be between 12” and 24”.
 
*[[V9: Total Length| Total Length]] must be at least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].
 
*[[V9: Total Length| Total Length]] must be at least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].
<noinclude>{{V9 Melee Weapons}}{{V9 Equipment}}</noinclude>
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<noinclude>{{V9 Melee Weapons}}</noinclude>

Revision as of 21:12, 5 December 2022

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Dagger

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary