Difference between revisions of "V9: Weapons"
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==Weapons== | ==Weapons== | ||
Striking your opponent with a [[V9:weapon|weapon]] is the primary way to interact with them in [[V9:combat|combat]]. | Striking your opponent with a [[V9:weapon|weapon]] is the primary way to interact with them in [[V9:combat|combat]]. | ||
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Some [[V9:game types|game types]] and special rules will restrict the weapons a player can use. See [[V9:Combat Activities|Combat Activities]] for more information. | Some [[V9:game types|game types]] and special rules will restrict the weapons a player can use. See [[V9:Combat Activities|Combat Activities]] for more information. | ||
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Revision as of 00:51, 3 December 2022
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Weapons
Striking your opponent with a weapon is the primary way to interact with them in combat.
All Amtgard weapons are divided into a broad category such as ‘Melee’ or ‘Projectile’ as well as category-specific subtypes such as ‘Short’ or ‘Long’. Weapons in the same category and subtype have the same gameplay rules during combat. For example, a ‘Short’ melee weapon made to resemble an axe will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a sword or club or even an atypical weapon like a lute.
The specific construction requirements for each weapon category and subtype can be found in the Equipment - Construction section.
Some game types and special rules will restrict the weapons a player can use. See Combat Activities for more information.