Difference between revisions of "Runepriest"

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{{Archetype
 
{{Archetype
|ruleset=Book of Grudges
+
|ruleset=What Lurks Below
 
|picture=Runepriest
 
|picture=Runepriest
 
|about=When the armies of the Dwarves march to battle, they do so with their weapons and armor engraved with magic runes. Runepriests are the Dwarves whose mastery of magic allows them to enchant their allies to make them more effective. Residing behind the steel walls of the Dwarven throng, the Runepriests use their magic to keep their allies standing and to ensure that all look out when the Dwarves are marching to war.
 
|about=When the armies of the Dwarves march to battle, they do so with their weapons and armor engraved with magic runes. Runepriests are the Dwarves whose mastery of magic allows them to enchant their allies to make them more effective. Residing behind the steel walls of the Dwarven throng, the Runepriests use their magic to keep their allies standing and to ensure that all look out when the Dwarves are marching to war.

Latest revision as of 20:19, 10 July 2018


About

When the armies of the Dwarves march to battle, they do so with their weapons and armor engraved with magic runes. Runepriests are the Dwarves whose mastery of magic allows them to enchant their allies to make them more effective. Residing behind the steel walls of the Dwarven throng, the Runepriests use their magic to keep their allies standing and to ensure that all look out when the Dwarves are marching to war.

Abilities

6th Level Healer Warder Build

6th Level:

Warder: 2 points
Persistent x2: 2 points
Phoenix Tears x2: 2 points
Drop down 0 Points


5th Level:

Enlightened Soul x3: 3 points (6/Refresh)
Dispel Magic x2: 2 points
Drop down 0 Points


4th Level:

Imbue Shield x2 : 2 points (4/Refresh)
Protection from Projectiles x2: 2 points (4/Refresh)
Blessing Against Harm: 1 point (2/Refresh)
Drop down 0 Points


3rd level:

Adaptive Protection: 1 point (2/Refresh)
Equipment: Shield, Medium: 2 points
Mend: 1 point
Resurrect: 1 point
Drop down 0 Points


2nd Level:

Greater Release: 1 point
Shove x2: 2 points
Summon Dead: 1 point
Drop down 1 Points


1st Level:

Blessing Against Wounds: 1 point (2/Life)
Cancel: 0 points
Equipment: Weapon, Short x1: 3 points
Heal: 1 point
Release: 1 point