Difference between revisions of "Lair Guardian"
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* [[Slow]] {{Trait}} | * [[Slow]] {{Trait}} | ||
* [[Added Effect]] {{Trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}}: gains [[Stopped]] for 60 Seconds | * [[Added Effect]] {{Trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}}: gains [[Stopped]] for 60 Seconds | ||
− | * [[Aversion: ([[Anti-Magic Zone]]) {{Trait}} | + | * [[Aversion]]: ([[Anti-Magic Zone]]) {{Trait}} |
===Special Notes=== | ===Special Notes=== |
Revision as of 16:29, 26 April 2017
Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb.
— Dor Un Avathar X
Game Statistics
Abilities
- Immune to Command (T)
- Immune to Death (T)
- Immune to Subdual (T)
- Destruction Arrow 1/Life Charge x3
- Altered Effect: [[[Anti Magic]]]-(Lost) (T)
- Altered Effect: [[[Dispel Magic]]]-(Lost) (T)
- Altered Effect: [[[Mend]]]-(Heal) (T)
Vulnerabilities
- gains Stopped for 60 Seconds
Special Notes
Special Notes: May not fire normal arrows. Player may physically carry any number of Destruction Arrows.
Images
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