Difference between revisions of "Dolphin"
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Revision as of 04:19, 4 April 2016
Contents
Description:
These happy-go-lucky aquatic mammals are amongst the friendliest and most intelligent creatures in the briny deep. Dolphins travel in groups called pods, and spend their lives caring for and protecting one another, swimming near the surface, and playing games of tag and catch. On rare occasion, a single Dolphin will befriend a surface-dweller, but they will generally assist any sentient being they encounter floundering in the sea. Dolphins hate sharks and will fight against those fishy fiends to the death.
Garb:
Grey and white tunic and make-up, flippers.
Summoned By:
Bard, Healer, or Druid (any level), for 2 points deducted from every 10 available just like purchasing a weapon.
Type:
Q/M Ratio:
1/1
Armor:
None
Weapons:
One long weapon or one spear (Natural) None
Natural Lives:
4
Abilities & Traits:
- Aquatic
- Improved Thrusts
- Innate Ability: Luck Point (1/life)
- Innate Ability: Pass Without Trace (1/life) Simulates swimming a hasty retreat. May take summoner along if being used as a Mount.
- Innate Ability: Mount Summoner only.
- Vulnerability: Bound (Water Area)
Levels:
None