Difference between revisions of "Barbarian"
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====Immunities:==== | ====Immunities:==== | ||
Subdual | Subdual | ||
− | (Class abilities like trap and earthbind still effect as normal because they are traps.) | + | (Class abilities like trap and earthbind still effect as normal because they are "traps".) |
====Lives:==== | ====Lives:==== |
Revision as of 04:51, 27 August 2010
Contents
From the 7.5 Rules
The Chinese, from ancient periods onward, have considered everyone else to be Barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
Examples:
Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes
Garb:
Blues and browns, furs and leather. Must wear a fur or leather sash that cannot reasonably be mistaken for the sash of any other class.
Armor:
2 points
Shields:
Large
Weapons:
All
Immunities:
Subdual (Class abilities like trap and earthbind still effect as normal because they are "traps".)
Lives:
3
Limitations:
Cannot carry enchantments. May not use relics except Heimdal’s Horn.
Abilities & Traits:
Levels
- 1st
- Berserk (ex) On last life
- 2nd
- Total lives increases to 4 (T)
- 3rd
- Fight After Death when Berserk (T)
- 4th
- Powerful Blows (T)
- 5th
- Total lives increase to 5 (T)
- 6th
- Total lives increase to 6 (T)
- Berserk on last two lives
See Guildmaster of Barbarians
Read About_Barbarians
Check out the Class or Abilities and Traits pages for more information.