Difference between revisions of "Hydra (Monster)"

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==Hydra==
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[[File:Hydra.jpg|thumb|300px]]
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<blockquote>
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''Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.''<br>
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— [[Dor Un Avathar X]]
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</blockquote>
  
===Description:===
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==Game Statistics==
Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, weaking havoc upon their surroundings. There should be from two to eight heads and a single tail.
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{{Dor X Scenario Monster Info
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|name=Hydra
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|garb=
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* Grey scales.
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* Large tail for the Tail.
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|requirements=None
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|type=[[Beast]]
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|power=(Variable: 2 per head + 1 for the tail)
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|armor=3 ([[Natural Armor|Natural]]) (Each player)
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|shields=None
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|weapons=Short Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]])
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}}
  
===Garb:===
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===Abilities===
Scales and metallic fabrics.
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* Head:
===Type:===
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** [[Immune]] to [[Command]] {{Trait}}
[[Mystical]] [[Multi-Person]] [[Beast]]
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** [[Immune]] to [[Flame]] {{Trait}}
===Q/M Ratio:===
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** [[Immune]] to [[Subdual]] {{Trait}}
2/1 per Head/Tail (Quest)
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** [[Fireball]] 1 ball/unlimited
===[[Armor]]:===
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** [[Strong]] {{Trait}}
4 points Natural Invulnerability (all players)
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** [[Thick Skinned]] {{Natural}}
===Weapons:===
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** [[Regeneration]] {{Trait}}
One long sword per Head; Tail must use flail (all Natural)
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*Tail:
===Immunities:===
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** [[Immune]] to [[Command]] {{Trait}}
None
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** [[Immune]] to [[Death]] {{Trait}}
===Natural Lives:===
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** [[Immune]] to [[Subdual]] {{Trait}}
1
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** [[Strong]] {{Trait}}
===Abilities & Traits:===
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** [[Thick Skinned]] {{Trait}}
*[[Large]] All parts gain this Trait.
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** [[Regeneration]] {{Trait}}
*[[Strong]] All parts gain this Trait.
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** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life
*[[Innate Ability]]: [[Fight After Death]] Tail section only.
 
*[[Magic-Like Ability]]: [[Iceball]] (1 bolt/U) or [[Magic Bolt]] (1 bolt/U) or [[Entangle]] (1 bolt/U) Only one Head may use this ability.  A Head may only ever use one type of spellball.
 
*[[Magic-Like Ability]]: [[Fear]] (2/life) Only one Head may use this.
 
*[[Vulnerability]]: The Tail automatically dies and enters Fight After Death if all Heads are slain.
 
*[[Vulnerability]]: [[Tethered]] Range should be no more than 20 feet.
 
  
==Levels:==
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===Vulnerabilities===
*1st* As above
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The tail dies if all heads are dead at the same time.
*2nd* +1 point Natural Invulnerability (total 5)
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*3rd* One Head gains [[Innate Magical Ability]]: [[Lightning Bolt]] (1 bolt/U)
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===Special notes===
*4th* +1 point Natural Invulnerability (total 6)
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There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.
*5th* One Head gains [[Innate Magical Ability]]: [[Fireball]] (1 bolt/U)
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*6th* All parts gain [[Regeneration]] Trait
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==Images==
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No images yet? Add some!
  
------------
 
[[Monster List]]
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]
[[category: 2/1 Monsters]]
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[[Category:Scenario Monsters]]
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[[Category:Dor Un Avathar X Monsters]]
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[[Category:Variable Power Level Dor X Monsters]]
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[[Category:Beast Dor X Monsters]]
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[[Category:Dor X Scenario Monsters]]

Revision as of 15:30, 30 March 2017

Hydra.jpg

Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
Dor Un Avathar X

Game Statistics

Template:Dor X Scenario Monster Info

Abilities

Vulnerabilities

The tail dies if all heads are dead at the same time.

Special notes

There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.

Images

No images yet? Add some!