Difference between revisions of "Water Elemental"

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*[[Innate Ability]]: [[Touch of Death]] (1/life) Self only.  Touch target and say x1 "Drown."  May be extended through [[flails]].
 
*[[Innate Ability]]: [[Touch of Death]] (1/life) Self only.  Touch target and say x1 "Drown."  May be extended through [[flails]].
 
*[[Innate Ability]]: [[Extinguish]] (unlimited)
 
*[[Innate Ability]]: [[Extinguish]] (unlimited)
*[[Magical-Like Ability]]: [[Teleport]] (2/life) Self only.
+
*[[Magic Like Ability]]: [[Teleport]] (2/life) Self only.
 
*[[Vulnerability]]: [[Spell Weakness]] A single [[Fireball]] acts as a [[Banish]].  If hit by Fireball three times in one life, it is dispelled for the rest of its lives.
 
*[[Vulnerability]]: [[Spell Weakness]] A single [[Fireball]] acts as a [[Banish]].  If hit by Fireball three times in one life, it is dispelled for the rest of its lives.
  

Revision as of 15:44, 17 February 2009

Description:

Although rare in other kingdoms, Water Elementals are in abundance in the Wetlands and Blackspire. Massive, living waves, the elementals are as changeable as the substance of which they are formed.

Garb:

Blue weapons and flowing garb. Blue face paint is good too. Add shimmering sheer fabric over the blue for a running water effect.

Summoned By:

Druid (6), Wizard (6)

Player Lives/Life

3

Type:

Mystical Extra-Planar Animation

Q/M Ratio:

3/1

Armor:

None

Weapons:

Two flails (Natural)

Immunities:

Control, Subdual, Poison, Death, Disease

Natural Lives:

3

Abilities & Traits:

Levels:

None

things to know

Salt Elementals turn into puddles of goo if touched by a Water Elemental.


Monster List