Difference between revisions of "About Healers"
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*typed from the keyboard of [[Jynx Mercades]]* | *typed from the keyboard of [[Jynx Mercades]]* | ||
--Well, let's face it. All those awesome fighters get hit from time to time, and those Healers keep them in the fight. It's true, it's true! Healer is your all around support class, letting everyone get their stick on, while you keep your team enchanted with things like [[Harden]], [[Protect]], [[Ressurect]], [[Entangle]], [[Stun]]. The diversity of the class makes for an awesome way to get your team going for that ever elusive battlegame win. | --Well, let's face it. All those awesome fighters get hit from time to time, and those Healers keep them in the fight. It's true, it's true! Healer is your all around support class, letting everyone get their stick on, while you keep your team enchanted with things like [[Harden]], [[Protect]], [[Ressurect]], [[Entangle]], [[Stun]]. The diversity of the class makes for an awesome way to get your team going for that ever elusive battlegame win. | ||
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==Why healers suck.== | ==Why healers suck.== | ||
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===[[Hannoske]]=== | ===[[Hannoske]]=== | ||
If you have a lot of monks that like to camp sanctuary and can't throw an entangle more than 20 feet, take sleep instead of entangle (with the ext). You wound berzerk barbars, entangle anyone else, awe/fear an opposing caster, and do your thing with the dispel/promag. Also wounding the shield arm works wonders. Or wounding the archer. Hell wound everyone you can, awesome spell, can be used while moving, and it is per life. | If you have a lot of monks that like to camp sanctuary and can't throw an entangle more than 20 feet, take sleep instead of entangle (with the ext). You wound berzerk barbars, entangle anyone else, awe/fear an opposing caster, and do your thing with the dispel/promag. Also wounding the shield arm works wonders. Or wounding the archer. Hell wound everyone you can, awesome spell, can be used while moving, and it is per life. | ||
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[[Category: In their own words pages]] | [[Category: In their own words pages]] |
Revision as of 15:53, 13 May 2008
Contents
About healers
This is a page that includes direct quotes from people about history or other in game aspects; these can come in the form of sage advice, rants or humor. Updaters please feel free to add to the pages below but please do not subtract even if you disagree with the info or opinion.
Read more from players in their own words back at the main page.
Why healers are good.
- typed from the keyboard of Jynx Mercades*
--Well, let's face it. All those awesome fighters get hit from time to time, and those Healers keep them in the fight. It's true, it's true! Healer is your all around support class, letting everyone get their stick on, while you keep your team enchanted with things like Harden, Protect, Ressurect, Entangle, Stun. The diversity of the class makes for an awesome way to get your team going for that ever elusive battlegame win.
Why healers suck.
- Also penned from said Jynx*
Mostly? That red sash makes you a target for every cheese spell on the face of the planet.
How To Play a Healer
Hannoske
If you have a lot of monks that like to camp sanctuary and can't throw an entangle more than 20 feet, take sleep instead of entangle (with the ext). You wound berzerk barbars, entangle anyone else, awe/fear an opposing caster, and do your thing with the dispel/promag. Also wounding the shield arm works wonders. Or wounding the archer. Hell wound everyone you can, awesome spell, can be used while moving, and it is per life.