Difference between revisions of "V9: Rocks"
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<onlyinclude>====<u>[[V9: Rocks| Rocks]]</u>==== | <onlyinclude>====<u>[[V9: Rocks| Rocks]]</u>==== | ||
− | <noinclude>*Are | + | <noinclude>*Are [[V9: Projectile Weapons#Contact Projectiles|Contact Projectiles]].</noinclude> |
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. | ||
*Must have a [[V9: Core|non-rigid core]]. | *Must have a [[V9: Core|non-rigid core]]. |
Revision as of 05:00, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Rocks
- Are Contact Projectiles.
- Must meet the Universal Equipment Requirements.
- Must have a non-rigid core.
- Must be equal or larger than a 10" diameter sphere.
- Must be entirely Strike-Legal.
Rock Gameplay Rules
- Rocks are Shield Crushing, Armor Breaking, and Weapon Destroying.
- Rocks must always be thrown with two hands. A rock thrown single-handed is rendered harmless.
Projectile Weapons Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators