Difference between revisions of "V9: Great"
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'''<u>Two-Hand Shield-Crushing Armor-Breaking (SCAB) Variant</u>''' | '''<u>Two-Hand Shield-Crushing Armor-Breaking (SCAB) Variant</u>''' | ||
− | *Any [[V9: Weapon Segments|weapon segment]] that is | + | *Any [[V9: Weapon Segments|weapon segment]] that is [[V9: Strike-Legal| Strike-Legal]] for at least 2/3 of the [[V9: Total Length|weapon's full length]]; '''<u>or</u>''' has at least 18" of [[V9: Strike-Legal#Heavy Padding|Heavy Padding]] gains [[V9: Armor Breaking| Armor Breaking]] and [[V9: Shield Crushing| Shield Crushing]] when the weapon is [[V9: Wielded|wielded]] with two hands. |
*[[V9: Stab-Only| Stab-Only]] segments require just 6” of Heavy Padding to gain this benefit. | *[[V9: Stab-Only| Stab-Only]] segments require just 6” of Heavy Padding to gain this benefit. | ||
*A weapon built this way must have a [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br> | *A weapon built this way must have a [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br> |
Revision as of 23:12, 16 May 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Great
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 48" (4ft), up to 72" (6ft).
- Must be 50% padded and have at least 18" Strike-Legal.
Two-Hand Shield-Crushing Armor-Breaking (SCAB) Variant
- Any weapon segment that is Strike-Legal for at least 2/3 of the weapon's full length; or has at least 18" of Heavy Padding gains Armor Breaking and Shield Crushing when the weapon is wielded with two hands.
- Stab-Only segments require just 6” of Heavy Padding to gain this benefit.
- A weapon built this way must have a red indicator strip on the handle, closest to the striking surface.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators