Difference between revisions of "V9: Weapon Segments"
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====<u>[[V9: Weapon Segments| Weapon Segments]]</u>==== | ====<u>[[V9: Weapon Segments| Weapon Segments]]</u>==== | ||
− | A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]] that | + | A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]] that begins at the [[V9: Glossary#Handle|handle]] (or the shield, for [[V9: Madu|Madus]]) and ends at a [[V9: Striking Tip|striking]] or [[V9: Non-Striking Tip|non-striking]] tip (eg. a pommel). |
− | *Striking segments are | + | *Striking segments are segments that end with a [[V9: Striking Tip| Striking Tip]]. |
− | *Non-Striking segments are | + | *Non-Striking segments are segments that ends with a [[V9: Non-Striking Tip| Non-Striking Tip]]. |
− | *Segments may branch or split, creating new segments from that point. These branching segments cannot be less [[V9: Padding|padded]] than the point they branched out from. For example, if a segment branches out from a point with [[V9: Strike-Legal| Strike-Legal]] padding then the entirety of that branched segment must have Strike-Legal padding. | + | *Segments may branch or split (like a trident), creating new segments from that point. These branching segments cannot be less [[V9: Padding|padded]] than the point they branched out from. For example, if a segment branches out from a point with [[V9: Strike-Legal| Strike-Legal]] padding then the entirety of that branched segment must have Strike-Legal padding. |
Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons. | Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons. |
Revision as of 05:25, 26 September 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Weapon Segments
A weapon segment is a portion of a melee weapon that begins at the handle (or the shield, for Madus) and ends at a striking or non-striking tip (eg. a pommel).
- Striking segments are segments that end with a Striking Tip.
- Non-Striking segments are segments that ends with a Non-Striking Tip.
- Segments may branch or split (like a trident), creating new segments from that point. These branching segments cannot be less padded than the point they branched out from. For example, if a segment branches out from a point with Strike-Legal padding then the entirety of that branched segment must have Strike-Legal padding.
Identifying weapons segments is most relevant when dealing with Madus, Multi-Ended Weapons, and Stab-Only weapons.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators