Difference between revisions of "V9: Projectile Weapons (General Rules)"
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Projectile Weapons represent anything that is typically launched or thrown to inflict damage or effects, such as [[V9: Arrows|arrows]], [[V9: Small Thrown|kunai]], [[V9: Large Thrown|chakrams]], and [[V9: Large Thrown|tomahawks]] as well as magical blasts like [[V9: Fireball|fireballs]] and [[V9: Lightning|lightning]]. The following general rules apply to all forms of projectile weapons: | Projectile Weapons represent anything that is typically launched or thrown to inflict damage or effects, such as [[V9: Arrows|arrows]], [[V9: Small Thrown|kunai]], [[V9: Large Thrown|chakrams]], and [[V9: Large Thrown|tomahawks]] as well as magical blasts like [[V9: Fireball|fireballs]] and [[V9: Lightning|lightning]]. The following general rules apply to all forms of projectile weapons: | ||
#May not be used to parry, block, or [[V9: Striking Your Opponent|strike in melee]].<br><br> | #May not be used to parry, block, or [[V9: Striking Your Opponent|strike in melee]].<br><br> |
Revision as of 22:56, 11 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
General Rules (Projectile Weapons)
Projectile Weapons represent anything that is typically launched or thrown to inflict damage or effects, such as arrows, kunai, chakrams, and tomahawks as well as magical blasts like fireballs and lightning. The following general rules apply to all forms of projectile weapons:
- May not be used to parry, block, or strike in melee.
- Cannot become destroyed by any means.
- May be carried in any number unless otherwise restricted, such as by class customization.
- All projectiles except Arrows and Bolts must be thrown by hand, one at a time.
- Arrows and Bolts must be fired from a bow or crossbow as appropriate.
- Each projectile can affect multiple targets in a single flight as long as each contact meets the criteria for a valid strike. Projectiles become harmless after their initial movement is completely halted.
- Projectiles must be blocked passively by placing an object in their flight path. Batting or otherwise adding significant momentum to a projectile in motion is prohibited and intentionally doing so can result in suspension from play.
- Projectiles may not be shared, fired, or thrown by anyone other than their owner unless given explicit permission from said owner.
- The owner is responsible for the safety of their projectiles even when used by another player.
- Color-Coded Projectiles may never be shared.
- There are two sub-types of projectile weapon: Contact Projectiles and Stabbing Projectiles.
Projectile Weapons Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators