Difference between revisions of "V9: Core"
From AmtWiki
m |
m |
||
Line 15: | Line 15: | ||
*Unacceptable cores include: Solid rubber, tightly-wrapped rubber bands, tennis balls, etc. </li></ol> | *Unacceptable cores include: Solid rubber, tightly-wrapped rubber bands, tennis balls, etc. </li></ol> | ||
</onlyinclude> | </onlyinclude> | ||
− | {{V9 | + | {{V9 Weapon Construction Terms}} |
Revision as of 17:48, 9 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Core
This refers to the structural base of the weapon to which padding is affixed.
- Rigid Cores
Melee Weapons require a rigid core.- The best materials to use are carbon/graphite rods (such as from non-metallic golf clubs), kite spar, bamboo, PVC tubing, or fiberglass. Other materials will be checked for safety on a case-by-case basis.
- Metal and wooden cores are prohibited. Metal may be used to counter-weight weapons provided it is permanently attached and not in a place that may inadvertently strike another player.
- The ends of any rigid cores should have a flat face and be sufficiently capped with a layer of foam and tape at minimum to prevent the core from pushing through.
- Hollow cores should be sealed at the ends.
- Sharp edges should be blunted so as to not dig into the padding.
- Non-Rigid Cores
Contact Projectiles require a non-rigid core.- The best materials to use are foam (any), denim, sweatshirt material, loose rubber bands, etc.
- Unacceptable cores include: Solid rubber, tightly-wrapped rubber bands, tennis balls, etc.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators