Difference between revisions of "V9: Short"

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*Is a [[V9: Melee Weapons|Melee Weapon]].
 
*Is a [[V9: Melee Weapons|Melee Weapon]].
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
*[[V9: Total Length|Total length]] must be greater than 24", up to 36".
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*[[V9: Total Length|Total length]] must be greater than 24" (2ft), up to 36" (3ft).
 
*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude><br><br>
 
*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude><br><br>
 
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Revision as of 02:30, 3 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Short



Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary